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My, how the adventures have changed...
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<blockquote data-quote="Lanefan" data-source="post: 3944392" data-attributes="member: 29398"><p>I'm going to go out on a short limb here and suggest you're both right.</p><p></p><p>1e is *way* deadlier at the very low (1-4) levels. 3e is deadlier at high (12-15+) levels.</p><p></p><p>In 1e, the power curve of the PCs is steeper than the power curve of their opponents; while the opponents have the advantage early on, that advantage swings to the PCs as the party gains in level. By high-ish level, about the only thing that can take out a PC is save-or-die, and their saves are pretty darn good (while at very low level they're generally pathetic).</p><p></p><p>In 3e, the opposition roughly matches the PCs more closely over a greater level range, meaning low-level encounters and high-level encounters have about the same degree of risk (assuming in all cases and editions, competent DMing). A high-level PC *can* still die from straight damage, as well as save-or-die, and the saves don't go up as fast.</p><p></p><p>I'm not sure we've had a death-by-poison in our 3e game yet. We sure have in the much-newer 1e game, though; and I was on the wrong end of it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3944392, member: 29398"] I'm going to go out on a short limb here and suggest you're both right. 1e is *way* deadlier at the very low (1-4) levels. 3e is deadlier at high (12-15+) levels. In 1e, the power curve of the PCs is steeper than the power curve of their opponents; while the opponents have the advantage early on, that advantage swings to the PCs as the party gains in level. By high-ish level, about the only thing that can take out a PC is save-or-die, and their saves are pretty darn good (while at very low level they're generally pathetic). In 3e, the opposition roughly matches the PCs more closely over a greater level range, meaning low-level encounters and high-level encounters have about the same degree of risk (assuming in all cases and editions, competent DMing). A high-level PC *can* still die from straight damage, as well as save-or-die, and the saves don't go up as fast. I'm not sure we've had a death-by-poison in our 3e game yet. We sure have in the much-newer 1e game, though; and I was on the wrong end of it. Lanefan [/QUOTE]
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