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My, how the adventures have changed...
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<blockquote data-quote="Satori" data-source="post: 3945906" data-attributes="member: 37233"><p><strong><u>RIFTS</u></strong></p><p></p><p>GreatMaw the Horned Dragon Pup, Dances-With-Faeries the Ley Line Walker, Spork the renegade Juicer, and X98012z10v2.89 the full conversion Borg set out to find a new location to battle the Coalition from. </p><p></p><p>While the GM planned to play out the discovery of a hidden network of tunnels underneath an abandoned orphanage within the slums of Chi-Town, creating characters took 7 hours of game time. To compensate, the GM ad-libs the discovery of the tunnels in a few minutes and calls the evening to a close.</p><p></p><p>Next session, the group attempts to find a guide for the tunnels...but the presence of a huge dragonling scares everyone away. The dragon polymorphs itno a human, and the group finally manages to convince a former resident of the orphanage to guide them into the tunnels.</p><p></p><p>On their way to the orphanage, the Juicer gets bored and heads to the nearest slummy bar, the Borg decides he wants to visit a nearby chop shop for an upgrade, and the Ley Line Walker wanders towards a Nexus point several miles away. The dragon stays with the guide.</p><p></p><p>Meanwhile, the Juicer has a serious case of rhoid rage while watching some exotic dancers and descends into a blood-crazed killing frenzy. The Ley Line Walker wanders into a Coalition patrol and is promptly on the run from Psi-Stalkers and Dogboys while the Borg's body rejects the upgrade, leaving him with only one functioning arm. The dragon still waits with the guide.</p><p></p><p>All the side adventuring takes the entire session, so the GM calls the session to a close again.</p><p></p><p>Next session, the Juicer stands on top of a pile of bodies while the tavern blazes uncontrollably. The Ley Line Walker exhausts all of his magic trying to evade the Coalition, then complains for several hours about how he's the only one without a front loaded class. The Borg attempts to fix his inoperable arm, but fails the check miserably, thereby disabling his other arm. The dragon's polymorph runs out, causing the former orphan/guide to panic and run. </p><p></p><p>The dragon tries to catch the orphan/guide, but accidentally inflicts 1 MD...causing the orphan's body to split into two neat, symmetrical pieces. </p><p></p><p>Seeing his plot falling apart, the GM directs the running Ley Line Walker into the path of the Borg...who happens to be next door to the blazing bar the Juicer's at...which also happens to be the same spot the dragon accidentally exploded their guide.</p><p></p><p>The heroes are united against a Coalition patrol decked out in MDC armor and MD weaponry. </p><p></p><p>After a furious 1 round battle (that takes 45 minutes real time), the Ley Line Walker and the Juicer are dead after one MD frag, the Coalition has fled, and the Borg and dragon are left with full HP to find another orphan guide.</p><p></p><p>And so ends the third session.</p></blockquote><p></p>
[QUOTE="Satori, post: 3945906, member: 37233"] [B][U]RIFTS[/U][/B] GreatMaw the Horned Dragon Pup, Dances-With-Faeries the Ley Line Walker, Spork the renegade Juicer, and X98012z10v2.89 the full conversion Borg set out to find a new location to battle the Coalition from. While the GM planned to play out the discovery of a hidden network of tunnels underneath an abandoned orphanage within the slums of Chi-Town, creating characters took 7 hours of game time. To compensate, the GM ad-libs the discovery of the tunnels in a few minutes and calls the evening to a close. Next session, the group attempts to find a guide for the tunnels...but the presence of a huge dragonling scares everyone away. The dragon polymorphs itno a human, and the group finally manages to convince a former resident of the orphanage to guide them into the tunnels. On their way to the orphanage, the Juicer gets bored and heads to the nearest slummy bar, the Borg decides he wants to visit a nearby chop shop for an upgrade, and the Ley Line Walker wanders towards a Nexus point several miles away. The dragon stays with the guide. Meanwhile, the Juicer has a serious case of rhoid rage while watching some exotic dancers and descends into a blood-crazed killing frenzy. The Ley Line Walker wanders into a Coalition patrol and is promptly on the run from Psi-Stalkers and Dogboys while the Borg's body rejects the upgrade, leaving him with only one functioning arm. The dragon still waits with the guide. All the side adventuring takes the entire session, so the GM calls the session to a close again. Next session, the Juicer stands on top of a pile of bodies while the tavern blazes uncontrollably. The Ley Line Walker exhausts all of his magic trying to evade the Coalition, then complains for several hours about how he's the only one without a front loaded class. The Borg attempts to fix his inoperable arm, but fails the check miserably, thereby disabling his other arm. The dragon's polymorph runs out, causing the former orphan/guide to panic and run. The dragon tries to catch the orphan/guide, but accidentally inflicts 1 MD...causing the orphan's body to split into two neat, symmetrical pieces. Seeing his plot falling apart, the GM directs the running Ley Line Walker into the path of the Borg...who happens to be next door to the blazing bar the Juicer's at...which also happens to be the same spot the dragon accidentally exploded their guide. The heroes are united against a Coalition patrol decked out in MDC armor and MD weaponry. After a furious 1 round battle (that takes 45 minutes real time), the Ley Line Walker and the Juicer are dead after one MD frag, the Coalition has fled, and the Borg and dragon are left with full HP to find another orphan guide. And so ends the third session. [/QUOTE]
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