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My HP Fix
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<blockquote data-quote="Lanefan" data-source="post: 5954789" data-attributes="member: 29398"><p>Ding.</p><p></p><p>Well, almost ding. A couple of things to mention...</p><p></p><p>1. In defense of the OP, this would pretty much clobber the idea of FP being an optional tack-on: you'd either have to use them or *really* dial back the damage your dungeons could do to the characters. That said...</p><p></p><p>2. With one minor tweak your idea above is what we've been using for about 30 years; the minor tweak is instead of the first hit die being your (what we call) Body Points and the rest being Fate (we call 'em Fatigue) Points, your BP are an extra, separate small die the size of which is determined by your <strong>race</strong> - Elves and Hobbits roll d4, Humans and Part-Elves d5, Dwarves and Part-Orcs d6 - and your Con determines a minimum value for that roll e.g. someone with Con. 16 can never have less than 3 BP. Commoners, peasants, kings, name-level adventurers - all have about the same BP range. Your BP score never changes; it just is what it is.</p><p></p><p>Your FP are what you get from level, in any class. HP = BP + FP, and we just track total HP most of the time.</p><p></p><p>(nice side effect is that having BP makes 1st level characters a tiny bit more resilient in a consistent-with-the-game-world manner)</p><p></p><p>When you take damage, almost without exception it automatically comes from FP first. When you run out of FP you're into BP, which are harder to rest and to cure. When you get to 0 you risk going unconscious (roll under Con modified by current HP total to stay awake), when you get to -10 you're dead.</p><p></p><p>If you go below 0 but survive you'll be what we call "incurable" for a length of time determined by how far below 0 you went. Magical healing short of a full Heal or a Wish does not work on someone who is incurable; they get back a point or two each night of rest (a bit more if in town) and that's it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5954789, member: 29398"] Ding. Well, almost ding. A couple of things to mention... 1. In defense of the OP, this would pretty much clobber the idea of FP being an optional tack-on: you'd either have to use them or *really* dial back the damage your dungeons could do to the characters. That said... 2. With one minor tweak your idea above is what we've been using for about 30 years; the minor tweak is instead of the first hit die being your (what we call) Body Points and the rest being Fate (we call 'em Fatigue) Points, your BP are an extra, separate small die the size of which is determined by your [B]race[/B] - Elves and Hobbits roll d4, Humans and Part-Elves d5, Dwarves and Part-Orcs d6 - and your Con determines a minimum value for that roll e.g. someone with Con. 16 can never have less than 3 BP. Commoners, peasants, kings, name-level adventurers - all have about the same BP range. Your BP score never changes; it just is what it is. Your FP are what you get from level, in any class. HP = BP + FP, and we just track total HP most of the time. (nice side effect is that having BP makes 1st level characters a tiny bit more resilient in a consistent-with-the-game-world manner) When you take damage, almost without exception it automatically comes from FP first. When you run out of FP you're into BP, which are harder to rest and to cure. When you get to 0 you risk going unconscious (roll under Con modified by current HP total to stay awake), when you get to -10 you're dead. If you go below 0 but survive you'll be what we call "incurable" for a length of time determined by how far below 0 you went. Magical healing short of a full Heal or a Wish does not work on someone who is incurable; they get back a point or two each night of rest (a bit more if in town) and that's it. Lanefan [/QUOTE]
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