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My HP Fix
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<blockquote data-quote="I'm A Banana" data-source="post: 5954933" data-attributes="member: 2067"><p>Part of the virtue of this is that whenever someone says, "Well, then it HAS to have quality X!" about this system, they're probably wrong.</p><p></p><p>Think it has to have low meat HP? Well, it doesn't. If you like gritty action heroes who survive cuts and bruises and even spears to the shins and swords to the guts and who keep on fighting because they're fickin' badasses, well, you can have lots of meat HP. It could even all be meat HP if you want.</p><p></p><p>Think that strains believability? Then, friend, take away all HP and replace it with Fate if you'd like (and hey presto you have 4e's vision of hit points and everything comes back every night when you rest). </p><p></p><p>Think inspirational healing is bunkum? Then guess what: don't use Fate. Just use meat HP. You don't have to truck with all that noise. </p><p></p><p>This has gone from One Vision of Hit Points That All Must Share to a meat dial, able to be set at a customized meat volume for our hard-of-hearing or very-attuned DMs. </p><p></p><p>So in other words, stuff like this:</p><p></p><p></p><p></p><p>or this: </p><p></p><p></p><p>doesn't have to be true.</p><p></p><p>It can be. We can maybe plug a death spiral into that if you want. But it doesn't need to be. For a lot of people, all the "gritty realism" they want or need is that you fall unconscious at 0 hp from an actual wound. For others, they're OK with you just running out of luck and dying from sucking too hard. </p><p></p><p>We don't need to over-complicate things. HP can be the "base rule," and then you can sauce Fate on top like that, and you can introduce mechanics made to up the realism of losing HP, if you want. But you needn't. You can have just meat HP for all the livelong day. </p><p></p><p>This just takes that other, extraneous element of HP, the "luck and heroism and insubstantial handwavey jibberish" element, and puts it in its own little house.</p><p></p><p>We all like HP to be the dividing line between life and death. I think whatever else we want out of HP, we want that. We want some "meat" component, however small. Where we differ is how much of that "meat" we want. This lets you set that dial.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5954933, member: 2067"] Part of the virtue of this is that whenever someone says, "Well, then it HAS to have quality X!" about this system, they're probably wrong. Think it has to have low meat HP? Well, it doesn't. If you like gritty action heroes who survive cuts and bruises and even spears to the shins and swords to the guts and who keep on fighting because they're fickin' badasses, well, you can have lots of meat HP. It could even all be meat HP if you want. Think that strains believability? Then, friend, take away all HP and replace it with Fate if you'd like (and hey presto you have 4e's vision of hit points and everything comes back every night when you rest). Think inspirational healing is bunkum? Then guess what: don't use Fate. Just use meat HP. You don't have to truck with all that noise. This has gone from One Vision of Hit Points That All Must Share to a meat dial, able to be set at a customized meat volume for our hard-of-hearing or very-attuned DMs. So in other words, stuff like this: or this: doesn't have to be true. It can be. We can maybe plug a death spiral into that if you want. But it doesn't need to be. For a lot of people, all the "gritty realism" they want or need is that you fall unconscious at 0 hp from an actual wound. For others, they're OK with you just running out of luck and dying from sucking too hard. We don't need to over-complicate things. HP can be the "base rule," and then you can sauce Fate on top like that, and you can introduce mechanics made to up the realism of losing HP, if you want. But you needn't. You can have just meat HP for all the livelong day. This just takes that other, extraneous element of HP, the "luck and heroism and insubstantial handwavey jibberish" element, and puts it in its own little house. We all like HP to be the dividing line between life and death. I think whatever else we want out of HP, we want that. We want some "meat" component, however small. Where we differ is how much of that "meat" we want. This lets you set that dial. [/QUOTE]
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