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<blockquote data-quote="mlund" data-source="post: 5955302" data-attributes="member: 50304"><p>Eh, I think the problem is the casual use of <strong>healing</strong> as a keyword, honestly. Healing implies it fixes Health, but HP does not stand for Health Points, but Hit Points. The only thing that a Core definition of Hit Points model explicitly in terms of health and injury are the Death and Dying rules that start up once you've lost all your Hit Points.</p><p></p><p>With that in mind I think it would be better to reserve the <strong>healing</strong> keyword for effects that can explicitly treat life-threatening physical injuries. Magical and mundane <strong>healing</strong> keyword effects can get someone who is down and at risk of dying back on their feat again. Other effects only add to your Hit Point Total but can not overcome the dying state.</p><p></p><p>Basically Magical Physical Healing, and Field Medicine would get the <strong>healing</strong> keyword. Other means of bolstering survival like enhanced luck, inspirational leadership, stamina rejuvenation, and unlocked potential could all restore Hit Points without having the <strong>healing</strong> keyword and being automatically carped on for sewing your intestines back into your stomach.</p><p></p><p></p><p></p><p>Vicious Mockery was just a terrible power - the shame of the 4E PHB2. Everything about it but the actual numbers was awful. Given a better name and description no one would've complained. If it had been "Song of Unmaking," or "Seeds of Madness" and been given description text about unraveling the person's existence or plunging their mind into a sea of chaos and fear it would've been awesome.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5955302, member: 50304"] Eh, I think the problem is the casual use of [b]healing[/b] as a keyword, honestly. Healing implies it fixes Health, but HP does not stand for Health Points, but Hit Points. The only thing that a Core definition of Hit Points model explicitly in terms of health and injury are the Death and Dying rules that start up once you've lost all your Hit Points. With that in mind I think it would be better to reserve the [b]healing[/b] keyword for effects that can explicitly treat life-threatening physical injuries. Magical and mundane [b]healing[/b] keyword effects can get someone who is down and at risk of dying back on their feat again. Other effects only add to your Hit Point Total but can not overcome the dying state. Basically Magical Physical Healing, and Field Medicine would get the [b]healing[/b] keyword. Other means of bolstering survival like enhanced luck, inspirational leadership, stamina rejuvenation, and unlocked potential could all restore Hit Points without having the [b]healing[/b] keyword and being automatically carped on for sewing your intestines back into your stomach. Vicious Mockery was just a terrible power - the shame of the 4E PHB2. Everything about it but the actual numbers was awful. Given a better name and description no one would've complained. If it had been "Song of Unmaking," or "Seeds of Madness" and been given description text about unraveling the person's existence or plunging their mind into a sea of chaos and fear it would've been awesome. - Marty Lund [/QUOTE]
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