Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5955888" data-attributes="member: 42582"><p>Aren't tinkering, and drum-banging for particular variants, just what is meant to be in a module (or perhaps a dial)?</p><p></p><p>So suppose you go 4e or playtest style, and set starting hit points as CON + X. And hp are lost and gained all from a single pool, as per traditional D&D.</p><p></p><p>It is then easy to say: as an option, treat the CON component of hp as wounds. And then to introduce variant healing rules for that. And, if you're adventurous, even ways of ignoring the "fatigue" hp and cutting straight to the wound points. Or wound penalties. Or an option to fall unconscious once wound points are taken (so CON becomes the back door, and hp totals play a bit more like classic D&D).</p><p></p><p>This doesn't require rewriting the attack, damage or AC rules (as far as I can tell - though you might offer variant crit rules as part of it) and so seems to make an ideal module.</p><p></p><p>If I don't want to go down that way, I don't have to. And if I'm feeling like a dose of "shouty fate peanuts", I instead use the "death saves/stabilisation roll give you a chance to revive" option printed in the sidebar on the opposite page. But this also doesn't require changing any other part of the game.</p><p></p><p>And the warlord healing rules can appear under the warlord class description. You can ban warlords from your game, I can use them in mine, but they don't require changing the basic hit point mechanics: damage depletes, inspiration restores.</p><p></p><p>If I want to use warlords <em>and</em> "CON hp = wound points", then I have to decide whether or not warlord healing can restore the CON points. But again, I can make that decision without having to rewrite any other part of the basic hit points mechanics.</p><p></p><p>At least, this is how <em>I</em> envisage modularity working in this area.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5955888, member: 42582"] Aren't tinkering, and drum-banging for particular variants, just what is meant to be in a module (or perhaps a dial)? So suppose you go 4e or playtest style, and set starting hit points as CON + X. And hp are lost and gained all from a single pool, as per traditional D&D. It is then easy to say: as an option, treat the CON component of hp as wounds. And then to introduce variant healing rules for that. And, if you're adventurous, even ways of ignoring the "fatigue" hp and cutting straight to the wound points. Or wound penalties. Or an option to fall unconscious once wound points are taken (so CON becomes the back door, and hp totals play a bit more like classic D&D). This doesn't require rewriting the attack, damage or AC rules (as far as I can tell - though you might offer variant crit rules as part of it) and so seems to make an ideal module. If I don't want to go down that way, I don't have to. And if I'm feeling like a dose of "shouty fate peanuts", I instead use the "death saves/stabilisation roll give you a chance to revive" option printed in the sidebar on the opposite page. But this also doesn't require changing any other part of the game. And the warlord healing rules can appear under the warlord class description. You can ban warlords from your game, I can use them in mine, but they don't require changing the basic hit point mechanics: damage depletes, inspiration restores. If I want to use warlords [I]and[/I] "CON hp = wound points", then I have to decide whether or not warlord healing can restore the CON points. But again, I can make that decision without having to rewrite any other part of the basic hit points mechanics. At least, this is how [I]I[/I] envisage modularity working in this area. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
Top