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<blockquote data-quote="Alarian" data-source="post: 5955945" data-attributes="member: 24407"><p>We use a system based off of the DragonQuest rpg (owned by wiz but long dead). Each character has Endurance(HP) and Fatigue. When in combat, unless it's a critical hit, all damage comes off of Fatigue first, once that's gone, you are too tired to block effectively and you start taking real damage. In addition, classes have special moves that also cost fatigue. So if I fighter wants to hit extra hard, he can burn fatigue for extra damage. The more fatigue he's willing to burn the more dice of damage he can do. Mages must burn fatigue to cast spells. (You can also burn endurance if your desperate.) When you rest, Fatigue comes back fairly quickly (based on Con) but basically for most people an overnight rest will easily restore all fatigue. Endurance comes back much slower. Closer to 1 point a day of rest.</p><p></p><p>We've been using it for years, and its worked great for our groups.</p></blockquote><p></p>
[QUOTE="Alarian, post: 5955945, member: 24407"] We use a system based off of the DragonQuest rpg (owned by wiz but long dead). Each character has Endurance(HP) and Fatigue. When in combat, unless it's a critical hit, all damage comes off of Fatigue first, once that's gone, you are too tired to block effectively and you start taking real damage. In addition, classes have special moves that also cost fatigue. So if I fighter wants to hit extra hard, he can burn fatigue for extra damage. The more fatigue he's willing to burn the more dice of damage he can do. Mages must burn fatigue to cast spells. (You can also burn endurance if your desperate.) When you rest, Fatigue comes back fairly quickly (based on Con) but basically for most people an overnight rest will easily restore all fatigue. Endurance comes back much slower. Closer to 1 point a day of rest. We've been using it for years, and its worked great for our groups. [/QUOTE]
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