Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 5956188" data-attributes="member: 50304"><p>The common theme I'm seeing here is that writers need to be less over-the-top narrating what monsters do. Most physical injuries characters take that simply move them from positive HP to a lower number of positive HP are flesh wounds, bruises, bite marks, etc.</p><p></p><p>No edition, from OD&D to 4E, modeled HP loss attacks to severe injuries like having a giant meat-hook in your intestines - no one in the base game ever got <strong>maimed</strong> from losing 99% of their HP. The closest thing to ever crop up were 3E's awful "massive damage" rule with an arbitrary sum of 50HP.</p><p></p><p>We <strong>have</strong> seen injuries that effectively maimed characters in 3E - Ability Score Damage. I never saw anyone successfully argue that they shouldn't die at 0 CON because they still had HP left.</p><p></p><p>Instead of negative HP (since everyone hates negative numbers these days, judging by the Initiative complaints) just have all damage exceeding HP come out of the Constitution score. 0 CON = Dead. Have magical and mundane healing effects designed for physical impact explicitly or implicitly be able to stabilize the dying and restore CON (vital meat) and/or HP (endurance, energy, non-vital meat). Other healing effects based on morale, luck, blessings, etc. can just restore HP.</p><p></p><p>It isn't a terribly complicated system. The HP / dying rules are as simple or more so than any other edition. The real key to making it work smoothly and simply for players rests on the <strong>designers</strong> consistently writing a demarcation. "All HP restoring abilities are fungible heals," isn't really a good simplification for players if you wanted to expand the design space into something like large-scale non-magical HP recovery.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5956188, member: 50304"] The common theme I'm seeing here is that writers need to be less over-the-top narrating what monsters do. Most physical injuries characters take that simply move them from positive HP to a lower number of positive HP are flesh wounds, bruises, bite marks, etc. No edition, from OD&D to 4E, modeled HP loss attacks to severe injuries like having a giant meat-hook in your intestines - no one in the base game ever got [b]maimed[/b] from losing 99% of their HP. The closest thing to ever crop up were 3E's awful "massive damage" rule with an arbitrary sum of 50HP. We [b]have[/b] seen injuries that effectively maimed characters in 3E - Ability Score Damage. I never saw anyone successfully argue that they shouldn't die at 0 CON because they still had HP left. Instead of negative HP (since everyone hates negative numbers these days, judging by the Initiative complaints) just have all damage exceeding HP come out of the Constitution score. 0 CON = Dead. Have magical and mundane healing effects designed for physical impact explicitly or implicitly be able to stabilize the dying and restore CON (vital meat) and/or HP (endurance, energy, non-vital meat). Other healing effects based on morale, luck, blessings, etc. can just restore HP. It isn't a terribly complicated system. The HP / dying rules are as simple or more so than any other edition. The real key to making it work smoothly and simply for players rests on the [b]designers[/b] consistently writing a demarcation. "All HP restoring abilities are fungible heals," isn't really a good simplification for players if you wanted to expand the design space into something like large-scale non-magical HP recovery. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
Top