Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5956712" data-attributes="member: 29398"><p>So, let me put this n my own words, so I get it clear:</p><p></p><p>Process-sim worries about the steps, and lets the results fall where they may</p><p>Result-sim worries about the results, and lets the process figure itself out later.</p><p></p><p>About right?</p><p></p><p>Sounds more like SWSE Wound-Vitality than what I'd use.</p><p></p><p>Are you saying that each person's BP is equal to their CON score? If so, that would certainly solve the commoners-are-fragile issue.</p><p></p><p>To me, BP *are* the h.p. a commoner gets, ma-aybe with 1 or 2 FP tacked on. Every being has BP in some form.</p><p></p><p>Hmmm...could lead to some messy narration when someone's supposedly at full h.p. but has a set of wounds or two hanging around. If this wasn't built in, I'd probably make it that each wound you had reduced your max h.p. by a certain amount; you're just that little bit slower as that wound is fatiguing you.</p><p></p><p>Allow me to oblige; we've been doing it this way for a very long time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you go to or below 0 you get a roll-under d20 (there is just about nothing in the game that can modify this roll) with the target being your Con score modified by your current total h.p. So, if you've Con 14 and you're at -5 you need to roll 9 or less to stay awake; roll higher and you collapse unconscious.</p><p></p><p>A conscious person below 0 can act, though melee and missile attacks are at significant minuses* (the DM has a chart) with much greater likelihood of fumbling, your AC is somewhat worse*, your movement is slowed*, and if you try casting a spell or doing anything requiring exertion e.g. climb a rope you need to roll another Con check or you pass out in the attempt.</p><p></p><p>* - all of these are variable depending on your current h.p. - someone at -8 is functioning at much greater penalties than someone at -2.</p><p></p><p>And to add to the fun you are slowly bleeding out. If you take a few rounds and apply some first aid you can stabilize for a while, but if left untreated beyond that you'll eventually bleed to -10 and die.</p><p></p><p>0 h.p. is the tipping point. At 0 and awake (thus able to care for yourself) you will slowly but surely recover. At 0 and asleep or unconscious you will slowly slip away, and die.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5956712, member: 29398"] So, let me put this n my own words, so I get it clear: Process-sim worries about the steps, and lets the results fall where they may Result-sim worries about the results, and lets the process figure itself out later. About right? Sounds more like SWSE Wound-Vitality than what I'd use. Are you saying that each person's BP is equal to their CON score? If so, that would certainly solve the commoners-are-fragile issue. To me, BP *are* the h.p. a commoner gets, ma-aybe with 1 or 2 FP tacked on. Every being has BP in some form. Hmmm...could lead to some messy narration when someone's supposedly at full h.p. but has a set of wounds or two hanging around. If this wasn't built in, I'd probably make it that each wound you had reduced your max h.p. by a certain amount; you're just that little bit slower as that wound is fatiguing you. Allow me to oblige; we've been doing it this way for a very long time... :) If you go to or below 0 you get a roll-under d20 (there is just about nothing in the game that can modify this roll) with the target being your Con score modified by your current total h.p. So, if you've Con 14 and you're at -5 you need to roll 9 or less to stay awake; roll higher and you collapse unconscious. A conscious person below 0 can act, though melee and missile attacks are at significant minuses* (the DM has a chart) with much greater likelihood of fumbling, your AC is somewhat worse*, your movement is slowed*, and if you try casting a spell or doing anything requiring exertion e.g. climb a rope you need to roll another Con check or you pass out in the attempt. * - all of these are variable depending on your current h.p. - someone at -8 is functioning at much greater penalties than someone at -2. And to add to the fun you are slowly bleeding out. If you take a few rounds and apply some first aid you can stabilize for a while, but if left untreated beyond that you'll eventually bleed to -10 and die. 0 h.p. is the tipping point. At 0 and awake (thus able to care for yourself) you will slowly but surely recover. At 0 and asleep or unconscious you will slowly slip away, and die. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
Top