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My HP Fix
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<blockquote data-quote="Kavon" data-source="post: 5957051" data-attributes="member: 9822"><p>The thing that is most important to me, is that I will have a choice in determining how easy or hard it is to restore HP.</p><p></p><p>I can see the terminology that is used really influences how we receive something, so let's forget all terminology we've thought up for a minute here, and I'll try to explain how I see things.</p><p></p><p>One way, you have HP that is very slow to recover itself naturally.</p><p>Divine magic heals your wounds, but some bloke yelling in your ear isn't going to help you much.</p><p></p><p>Another way, you have HP that is fully restored in one night's rest.</p><p>Your commander is your friend, and you value him just as much as your priestly buddy.</p><p></p><p>Now say we have third way, where you combine the slow healing HP with the fast healing HP.</p><p>Your commander can help you, but only up to a point. During a battle, if you've at some point lost your fast healing HP and taken a bite out of your slow healing HP, your effective max HP is lowered. It'll take some time for you to recover from the wounds you took before your commander upped your morale. Your strained ankle might hurt, but you push through it - you won't be on your top performance though.</p><p>Who knows, there might be certain things that are severe enough to ignore the fast healing HP and go straight to slow healing HP, depends on how you want it, I guess.</p><p></p><p>Note that the first method is basically 'pre-4e' and the second '4e'.</p><p></p><p></p><p>Basically, it's a "harsh method", a "gentle method", and the varying shades of gray which go inbetween. It doesn't have to be a matter of "this is actual physical trauma" or "this is just your stamina getting worn down", unless you want it to be.</p><p></p><p>Like I've said before - let the basic premise be "you have HP" after which you can see what those HP mean to you.</p></blockquote><p></p>
[QUOTE="Kavon, post: 5957051, member: 9822"] The thing that is most important to me, is that I will have a choice in determining how easy or hard it is to restore HP. I can see the terminology that is used really influences how we receive something, so let's forget all terminology we've thought up for a minute here, and I'll try to explain how I see things. One way, you have HP that is very slow to recover itself naturally. Divine magic heals your wounds, but some bloke yelling in your ear isn't going to help you much. Another way, you have HP that is fully restored in one night's rest. Your commander is your friend, and you value him just as much as your priestly buddy. Now say we have third way, where you combine the slow healing HP with the fast healing HP. Your commander can help you, but only up to a point. During a battle, if you've at some point lost your fast healing HP and taken a bite out of your slow healing HP, your effective max HP is lowered. It'll take some time for you to recover from the wounds you took before your commander upped your morale. Your strained ankle might hurt, but you push through it - you won't be on your top performance though. Who knows, there might be certain things that are severe enough to ignore the fast healing HP and go straight to slow healing HP, depends on how you want it, I guess. Note that the first method is basically 'pre-4e' and the second '4e'. Basically, it's a "harsh method", a "gentle method", and the varying shades of gray which go inbetween. It doesn't have to be a matter of "this is actual physical trauma" or "this is just your stamina getting worn down", unless you want it to be. Like I've said before - let the basic premise be "you have HP" after which you can see what those HP mean to you. [/QUOTE]
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