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<blockquote data-quote="pemerton" data-source="post: 5958562" data-attributes="member: 42582"><p>OK, then I think we may be saying the same thing. Though I don't think I'd talk about it being "one end of the dial". I think this should be the default, and the very <em>idea</em> of a dial here (between "fate" and "meat") should itself be a module.</p><p></p><p>I think <em>recovery</em> should be on a dial - 1/4 hp per week or month would be the gritty option, per day or two would be the 3E-ish option, per minute or so would be the gonzo/heroic option.</p><p></p><p>The reason for putting this on a dial from start is that (i) recovery seems to be the most contentious thing in the playtest, and (ii) it has varied widely across editions, and (iii) it is completely trivial to put it on a dial.</p><p></p><p>Maybe I'm still misunderstanding, but this is not 4e. (If by "the two methods" you mean a bit of fate, a bit of meat.) 4e has non-uniform recovery rates, but they're not linked in any fashion to a fate vs meat contrast. They're a pacing device, not a simulation device - whereas fate vs meat is a simulation device.</p><p></p><p>Now if your "two methods" aren't fate vs meat, you'll have to re-explain them (sorry).</p><p></p><p>Who is assuming this? I've stated upthread in (by now) half-a-dozen or so posts that recovery should be on a dial. But that doesn't require two pools.</p><p></p><p>I've likewise stated that inspirational healing should be noted as not fitting nicely with certain conceptions of hp. So that those groups who want hp as meat can choose not to use those classes/themes/feats/spells.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5958562, member: 42582"] OK, then I think we may be saying the same thing. Though I don't think I'd talk about it being "one end of the dial". I think this should be the default, and the very [I]idea[/I] of a dial here (between "fate" and "meat") should itself be a module. I think [I]recovery[/I] should be on a dial - 1/4 hp per week or month would be the gritty option, per day or two would be the 3E-ish option, per minute or so would be the gonzo/heroic option. The reason for putting this on a dial from start is that (i) recovery seems to be the most contentious thing in the playtest, and (ii) it has varied widely across editions, and (iii) it is completely trivial to put it on a dial. Maybe I'm still misunderstanding, but this is not 4e. (If by "the two methods" you mean a bit of fate, a bit of meat.) 4e has non-uniform recovery rates, but they're not linked in any fashion to a fate vs meat contrast. They're a pacing device, not a simulation device - whereas fate vs meat is a simulation device. Now if your "two methods" aren't fate vs meat, you'll have to re-explain them (sorry). Who is assuming this? I've stated upthread in (by now) half-a-dozen or so posts that recovery should be on a dial. But that doesn't require two pools. I've likewise stated that inspirational healing should be noted as not fitting nicely with certain conceptions of hp. So that those groups who want hp as meat can choose not to use those classes/themes/feats/spells. [/QUOTE]
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