Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5961129" data-attributes="member: 11300"><p>Thanks for that. I have to admit that I like a certain amount of complexity in things. Once I've got this thing nutted out, I'm sure it can be streamlined down somewhat.</p><p></p><p>In my opinion, terminology is one of the finest things to quibble about. So please, quibble away... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Originally when I put this together, I called the two pools <strong>Combat Points</strong> and <strong>Wound Points</strong>. The unifying feature was that both pools were measured in hit points. The hit point being the unit of measure. A single hit point has a value of taking 1 day to typically heal (or if not completely heal, no longer impact the capacity of the character). A 3hp wound takes three days to heal. A 17hp wound takes 17 days to heal.</p><p></p><p>Now by turning hit points into purely a unit of measure, there is less confusion in terms of confusing hit points with combat or wound points.</p><p></p><p>Anyway, the valid question you still ask is what happens when a player asks for the state of my character? With which total do you reply? With hit(combat) points independent of wound points, and with specific wounds determined, I think you can be informative while staying within the parameters of in-campaign knowledge. I think you would focus on the wounds rather than the hit/combat points.</p><p></p><p><em>For example</em>, using Sir Arryn above with his 6 wp ankle wound and 2 wp generic wound:</p><p></p><p>You can see Sir Arryn's heavily favouring his left ankle and seems to be a little stiff. In meta-knowledge, you're kind of saying he has suffered two wounds, one light and the other moderate.</p><p></p><p style="margin-left: 20px">I think you could almost equate the four types of wounds as:</p> <p style="margin-left: 20px">* <strong>Light</strong>: 4 wps or less.</p> <p style="margin-left: 20px">* <strong>Moderate</strong>: 8 wps or less.</p> <p style="margin-left: 20px">* <strong>Serious</strong>: 16 wps or less.</p> <p style="margin-left: 20px">* <strong>Critical</strong>: Greater than 16 wps.</p> <p style="margin-left: 20px">And thus a Cure Light Wounds Ritual (perhaps takes an hour to easily perform and complete at an appropriate material component cost), will completely heal (as in no scars or visible signs) a Light wound but has no or minimal effect on more serious wounds.</p> <p style="margin-left: 20px">A Cure Critical Wounds Ritual (perhaps takes 8 hours to perform with a significant material component cost and is quite taxing and difficult to perform) can completely heal any single wound.</p> <p style="margin-left: 20px">As a sidenote, a character that has suffered a wound is technically bloodied and could be reasonably described as such (or as a condition that may activate certain qualities or capacity of the character).</p><p></p><p>With this knowledge, communicating your character's health in terms of wounds is effectively facilitated.</p><p></p><p>Now the question then becomes, how does a characters hit/combat points affect the description? If a character is fatigued or exhausted (as I detail in my 2nd big response to Pemerton), then I suggest a capping of hit points at a half or quarter respectively. In this situation, it would be obvious if a character is fatigued and thus such condition is easily verbalized. If a character had full hit points, then you would say they looked fresh where as if they has zero or close to, you would describe them as looking spent. </p><p></p><p>How you describe some of the more metaphysical aspects of hit points can be quite interesting. In my original post on this thread, I suggested a possible morale cap (half hit points) if the player wanted to mechanically represent a grieving character (perhaps their love interest had passed away). This represents them being distracted, listless and depressed. In turn, they may have the capacity for emotional bursts of venting action where appropriate. In such a way, such situations can be given mechanical heft as well as roleplaying weight. Anyway, such a character would be perceived as grieving with the mechanical understanding that their hit points are somewhat hampered. The cap would be removed after a set period of grieving. [This could possibly act as a pre-requisite for a certain feat or even a possible theme?]</p><p></p><p>I suppose in essence, I prefer in-campaign dialogue for such things rather than more obvious metagame knowledge and discussion when doing in-campaign things; even if (and particularly if) such in-campaign dialogue is informative and easily translatable back into meta-knowledge.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5961129, member: 11300"] Thanks for that. I have to admit that I like a certain amount of complexity in things. Once I've got this thing nutted out, I'm sure it can be streamlined down somewhat. In my opinion, terminology is one of the finest things to quibble about. So please, quibble away... :D Originally when I put this together, I called the two pools [B]Combat Points[/B] and [B]Wound Points[/B]. The unifying feature was that both pools were measured in hit points. The hit point being the unit of measure. A single hit point has a value of taking 1 day to typically heal (or if not completely heal, no longer impact the capacity of the character). A 3hp wound takes three days to heal. A 17hp wound takes 17 days to heal. Now by turning hit points into purely a unit of measure, there is less confusion in terms of confusing hit points with combat or wound points. Anyway, the valid question you still ask is what happens when a player asks for the state of my character? With which total do you reply? With hit(combat) points independent of wound points, and with specific wounds determined, I think you can be informative while staying within the parameters of in-campaign knowledge. I think you would focus on the wounds rather than the hit/combat points. [I]For example[/I], using Sir Arryn above with his 6 wp ankle wound and 2 wp generic wound: You can see Sir Arryn's heavily favouring his left ankle and seems to be a little stiff. In meta-knowledge, you're kind of saying he has suffered two wounds, one light and the other moderate. [indent]I think you could almost equate the four types of wounds as: * [B]Light[/B]: 4 wps or less. * [B]Moderate[/B]: 8 wps or less. * [B]Serious[/B]: 16 wps or less. * [B]Critical[/B]: Greater than 16 wps. And thus a Cure Light Wounds Ritual (perhaps takes an hour to easily perform and complete at an appropriate material component cost), will completely heal (as in no scars or visible signs) a Light wound but has no or minimal effect on more serious wounds. A Cure Critical Wounds Ritual (perhaps takes 8 hours to perform with a significant material component cost and is quite taxing and difficult to perform) can completely heal any single wound. As a sidenote, a character that has suffered a wound is technically bloodied and could be reasonably described as such (or as a condition that may activate certain qualities or capacity of the character).[/indent] With this knowledge, communicating your character's health in terms of wounds is effectively facilitated. Now the question then becomes, how does a characters hit/combat points affect the description? If a character is fatigued or exhausted (as I detail in my 2nd big response to Pemerton), then I suggest a capping of hit points at a half or quarter respectively. In this situation, it would be obvious if a character is fatigued and thus such condition is easily verbalized. If a character had full hit points, then you would say they looked fresh where as if they has zero or close to, you would describe them as looking spent. How you describe some of the more metaphysical aspects of hit points can be quite interesting. In my original post on this thread, I suggested a possible morale cap (half hit points) if the player wanted to mechanically represent a grieving character (perhaps their love interest had passed away). This represents them being distracted, listless and depressed. In turn, they may have the capacity for emotional bursts of venting action where appropriate. In such a way, such situations can be given mechanical heft as well as roleplaying weight. Anyway, such a character would be perceived as grieving with the mechanical understanding that their hit points are somewhat hampered. The cap would be removed after a set period of grieving. [This could possibly act as a pre-requisite for a certain feat or even a possible theme?] I suppose in essence, I prefer in-campaign dialogue for such things rather than more obvious metagame knowledge and discussion when doing in-campaign things; even if (and particularly if) such in-campaign dialogue is informative and easily translatable back into meta-knowledge. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My HP Fix
Top