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<blockquote data-quote="Lanefan" data-source="post: 5961833" data-attributes="member: 29398"><p>Except when you interchangably use "hit points" and "combat points" to describe the same thing, that being your general state of well-being not involving actual wounds. Hit points to me should be the sum total of whatever other pools of points you have - so in this case WP + CP.</p><p></p><p>Would I, though? If for whatever reason I'm down 5 WP and 16 CP from max. then I'm down 21 HP. I'm scuffed, sore, my wrist is a mess, and a long nap looks pretty good right now.</p><p></p><p>One immediate observation: if CLW can't touch serious or critical wounds, that's not going to play well with the crowd who don't like forced resting; for at low level CLW is usually all you've got access to. Serious wounds will have to be rested back, and at 1 WP per day that could take a while.</p><p></p><p>Question - in those 16 WP that make up a critical wound, at what point is your equivalent of 0 h.p., the tipping point between survival and death if left completely untreated? Or are you at that point when you've lost 17 WP? Or 20 WP?</p><p></p><p>If taking 16 WP can still leave you above 0, I'd posit the WP total is too high.</p><p></p><p>A corollary question arises: who gets to narrate the type and location of any given wound - the receiver, or the inflicter, or the DM? If it's the inflicter, be aware you're opening up the sometimes-messy can of worms known as called shots.</p><p></p><p>A second question: does one's max WP total vary at all with level or anything else, or is it determined and locked in at roll-up?</p><p></p><p>Third question: how do all these types of cures interact with CP? I'd assume "resolve normally" is the answer, but I'm not taking anything for granted here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Which might mean a better term for these type of points is "fatigue points"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>This might not even need hard-coded mechanics - just a note somewhere in the PH suggesting that players for whatever in-character reason may at any time voluntarily reduce their max. FP total should they so desire. Then give the above as an example of a situation where one might want to do such an otherwise-odd-sounding thing, and carry on.</p><p></p><p>Lan-"a long nap really does look good right now"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5961833, member: 29398"] Except when you interchangably use "hit points" and "combat points" to describe the same thing, that being your general state of well-being not involving actual wounds. Hit points to me should be the sum total of whatever other pools of points you have - so in this case WP + CP. Would I, though? If for whatever reason I'm down 5 WP and 16 CP from max. then I'm down 21 HP. I'm scuffed, sore, my wrist is a mess, and a long nap looks pretty good right now. One immediate observation: if CLW can't touch serious or critical wounds, that's not going to play well with the crowd who don't like forced resting; for at low level CLW is usually all you've got access to. Serious wounds will have to be rested back, and at 1 WP per day that could take a while. Question - in those 16 WP that make up a critical wound, at what point is your equivalent of 0 h.p., the tipping point between survival and death if left completely untreated? Or are you at that point when you've lost 17 WP? Or 20 WP? If taking 16 WP can still leave you above 0, I'd posit the WP total is too high. A corollary question arises: who gets to narrate the type and location of any given wound - the receiver, or the inflicter, or the DM? If it's the inflicter, be aware you're opening up the sometimes-messy can of worms known as called shots. A second question: does one's max WP total vary at all with level or anything else, or is it determined and locked in at roll-up? Third question: how do all these types of cures interact with CP? I'd assume "resolve normally" is the answer, but I'm not taking anything for granted here. :) Which might mean a better term for these type of points is "fatigue points"... :) This might not even need hard-coded mechanics - just a note somewhere in the PH suggesting that players for whatever in-character reason may at any time voluntarily reduce their max. FP total should they so desire. Then give the above as an example of a situation where one might want to do such an otherwise-odd-sounding thing, and carry on. Lan-"a long nap really does look good right now"-efan [/QUOTE]
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