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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Idea for Smite (Evil)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4946051" data-attributes="member: 35909"><p>It's mostly fine because +level damage is pretty good. I'm also accustomed to seeing Paladins use it on a mounted charge for x3 damage, of course... But I don't see how it's worse than +1 to hit and +2 damage from focus/specialization. Or how it's much worse than a completely maxed out (increased at every opportunity) favored enemy bonus. And you're far more likely to fight evil than a specific creature type. Granted it's only one attack, while those are constant, which leads to...</p><p></p><p>I agree with Kerrick. It's weakness is mainly the tiny amounts of use per day. I also don't want to give the Paladin a ton of usages and then let him unload them all in a massive nova on the BBEG either, though...</p><p></p><p>How broken would it be if the Paladin had no daily Smite limit, but instead could only smite a given enemy x times per encounter, with x being the number of times per day the Paladin progression currently allows? In other words, each encounter at level 20, a Paladin could Smite a given evil enemy up to 5 times. If there were a dozen evil enemies, he could smite each and every one of them that many times over the course of the fight theoretically.</p><p>In order to discourage the Paladin from going on a "smite frenzy" with such a rule, there should probably be a penalty associated with trying to smite an enemy that turns out to be non-evil*. Like -1 smite usage per foe per encounter for the rest of that encounter...or the rest of that day... Otherwise, the Paladin has no reason to not make his first attack on any foe a Smite Evil just in case.</p><p></p><p>*Exact legal text could be something like: "If the enemy you attempt to Smite is not evil and you had not first tried to Detect Evil on him..."</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4946051, member: 35909"] It's mostly fine because +level damage is pretty good. I'm also accustomed to seeing Paladins use it on a mounted charge for x3 damage, of course... But I don't see how it's worse than +1 to hit and +2 damage from focus/specialization. Or how it's much worse than a completely maxed out (increased at every opportunity) favored enemy bonus. And you're far more likely to fight evil than a specific creature type. Granted it's only one attack, while those are constant, which leads to... I agree with Kerrick. It's weakness is mainly the tiny amounts of use per day. I also don't want to give the Paladin a ton of usages and then let him unload them all in a massive nova on the BBEG either, though... How broken would it be if the Paladin had no daily Smite limit, but instead could only smite a given enemy x times per encounter, with x being the number of times per day the Paladin progression currently allows? In other words, each encounter at level 20, a Paladin could Smite a given evil enemy up to 5 times. If there were a dozen evil enemies, he could smite each and every one of them that many times over the course of the fight theoretically. In order to discourage the Paladin from going on a "smite frenzy" with such a rule, there should probably be a penalty associated with trying to smite an enemy that turns out to be non-evil*. Like -1 smite usage per foe per encounter for the rest of that encounter...or the rest of that day... Otherwise, the Paladin has no reason to not make his first attack on any foe a Smite Evil just in case. *Exact legal text could be something like: "If the enemy you attempt to Smite is not evil and you had not first tried to Detect Evil on him..." [/QUOTE]
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My Idea for Smite (Evil)
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