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General Tabletop Discussion
D&D Older Editions
My Idea on Making 4E Combat 'Grittier/More Realistic'
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<blockquote data-quote="eamon" data-source="post: 4539809" data-attributes="member: 51942"><p>I don't think crits have much impact on realism. I don't think making crits more powerful is a good idea.</p><p></p><p>What exactly is realism? I think your idea is a good one, I also find 4e quite fun, but I prefer a system which is gritter, more tilted towards realism and less towards balance. Frankly, if a particular strategy seems overpowering in-game, then I prefer the solution which looks to either remove that strategy (i.e. if save or die spells are overpowering, then don't make a campaign world in which they're readily available) or finds some in-game counterbalance. 4e certainly does the first - witness the removal of many save-or-die effects. However, 4e doesn't do so well on the second count, instead often opting to reduce the effectiveness in a meta-game (i.e. utterly nonsensical) fashion.</p><p></p><p>For instance, if a huge epic creature has your heroic tier PC grabbed and pushes you over the ledge into a pit of lava, 4e by default grants a save to fall prone instead. That kind of meta-game "be nice" rule is plain nonsense in my mind.</p><p></p><p>So, if you really want a grittier, more believable 4e, the aim should be to first make a list of particularly unreasonable 4e mechanics, and then fix those. The fixes will probably entail changes to the implied world the campaign takes place in.</p></blockquote><p></p>
[QUOTE="eamon, post: 4539809, member: 51942"] I don't think crits have much impact on realism. I don't think making crits more powerful is a good idea. What exactly is realism? I think your idea is a good one, I also find 4e quite fun, but I prefer a system which is gritter, more tilted towards realism and less towards balance. Frankly, if a particular strategy seems overpowering in-game, then I prefer the solution which looks to either remove that strategy (i.e. if save or die spells are overpowering, then don't make a campaign world in which they're readily available) or finds some in-game counterbalance. 4e certainly does the first - witness the removal of many save-or-die effects. However, 4e doesn't do so well on the second count, instead often opting to reduce the effectiveness in a meta-game (i.e. utterly nonsensical) fashion. For instance, if a huge epic creature has your heroic tier PC grabbed and pushes you over the ledge into a pit of lava, 4e by default grants a save to fall prone instead. That kind of meta-game "be nice" rule is plain nonsense in my mind. So, if you really want a grittier, more believable 4e, the aim should be to first make a list of particularly unreasonable 4e mechanics, and then fix those. The fixes will probably entail changes to the implied world the campaign takes place in. [/QUOTE]
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My Idea on Making 4E Combat 'Grittier/More Realistic'
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