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My Ideal Release Schedule
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<blockquote data-quote="delericho" data-source="post: 6545575" data-attributes="member: 22424"><p>I would be surprised if the current release schedule were any sort of a reaction to customer feedback. More likely it's a business decision made for business reasons.</p><p></p><p>(Specifically, I would speculate that supplements just don't sell enough to be worthwhile, and don't add any value-add in terms of IP that can be licensed. Adventures, and specifically Adventure Paths, do - but even these probably have a sweet-spot in terms of volume of releases. No point in producing paths faster than they can get the novels written, the MMO modules coded, or whatever.)</p><p></p><p>I also wouldn't be surprised if the decision has been taken that it's time for D&D to become like Monopoly, in that it moves to a more or less fixed set of rules that will stand the test of time, and that can be purchased as a complete set at a reasonable outlay. In which case we're unlikely to see any supplements to speak of (though we may see an "Eberron Edition" and a "Ravenloft Edition" and so on), and are unlikely to see 6e bringing many changes when it's released in 5 years.</p><p></p><p></p><p></p><p>For me, that's the one big loss. Regular releases give the fans something to get their teeth into, to try out and to discuss, and generally keeps people engaged in the hobby. The magazines were a useful vehicle for doing that, even if a given supplement wasn't to taste. And it would be an ideal vehicle to present some of the setting-specific stuff that's missing, or to offer new adventures. Generally, it would be a good thing.</p></blockquote><p></p>
[QUOTE="delericho, post: 6545575, member: 22424"] I would be surprised if the current release schedule were any sort of a reaction to customer feedback. More likely it's a business decision made for business reasons. (Specifically, I would speculate that supplements just don't sell enough to be worthwhile, and don't add any value-add in terms of IP that can be licensed. Adventures, and specifically Adventure Paths, do - but even these probably have a sweet-spot in terms of volume of releases. No point in producing paths faster than they can get the novels written, the MMO modules coded, or whatever.) I also wouldn't be surprised if the decision has been taken that it's time for D&D to become like Monopoly, in that it moves to a more or less fixed set of rules that will stand the test of time, and that can be purchased as a complete set at a reasonable outlay. In which case we're unlikely to see any supplements to speak of (though we may see an "Eberron Edition" and a "Ravenloft Edition" and so on), and are unlikely to see 6e bringing many changes when it's released in 5 years. For me, that's the one big loss. Regular releases give the fans something to get their teeth into, to try out and to discuss, and generally keeps people engaged in the hobby. The magazines were a useful vehicle for doing that, even if a given supplement wasn't to taste. And it would be an ideal vehicle to present some of the setting-specific stuff that's missing, or to offer new adventures. Generally, it would be a good thing. [/QUOTE]
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