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My ideas for a new campaign(suggestions needed, My players STAY OUT)
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<blockquote data-quote="blackshirt5" data-source="post: 987636" data-attributes="member: 7871"><p>OK, I'm planning this out in my head and I wanted to get it down in writing while it's still fresh. Any suggestions that anybody has would be very helpful. Please note, the campaign is meant to be sort of Final Fantasy-esque. I'm gonna run it with a modified version of D20 Modern with a bit of Four Color to Fantasy thrown in.</p><p></p><p>The setting is a combination of time periods. The cities have a gaslight/rennaissance feel to them, while outside, the world is savage and wild; young gods live in the forest(like Princess Mononoke), and demons are still feared. Technology is fairly advanced, but the people still hold close to the old weaponry(swords and the like); the players are welcome to use guns though if they want.</p><p></p><p>Basically, the players get dropped into this world, where these cities are under attack more and more by the hordes of barbarians and monsters; already, several cities have fallen, and it is only a matter of time before the PCs home cities fall too. The sages have all meditated on the matter, and have reached the conclusion that the Dark Spirits, creatures that were locked away in spirit form, have broken free from the Crystal Prison that the Great Heroes imprisoned them in below the earth eons ago(it's going to be part of the world's collective mythology that is told to the PCs by the sages, in true Final Fantasy fashion). Though the Dark Spirits no longer have bodies of their own(or at least that's what the sages think), just like the Spirits that are known within the world, Dark Spirits can take possession of a mortal and use their body, now greatly enhanced by the Spirit's presence.</p><p></p><p>So, for one reason or another(I'll work them out with each individual player), the PCs all set out to end this threat. Along the way, they'll be able to pick up Advanced Classes like Lancer, Duelist(there might be more than a few types of Duelists, actually, from the different cities), White Mage, Black Mage, Red Mage, etc. I'm gonna work out a Magic Point system for them to use(and everyone's gonna get magic points, the classes also get class abilities). They'll meet a wide and ever changing cast of characters(kinda like FF2, which I LOVED), travel the world(and maybe more worlds than just this one), deal with epic villains, and eventually have the fate of the worlds, plus a very hard choice, on their hands(see also: One of them has to give up his life by his own choice).</p><p></p><p>I was going to have the plotline eventually unfold so that the cause of all this trouble was another adventuring party; their mage accidentally opened up the Crystal Prison after they found it(they were searching for it to prove the old legends were true); the most powerful Dark Spirits are possessing them, and they must fight them before the end; of course, the eventual battle with a giant, supercharged Dark Spirit at the end is all but inevitable.</p><p></p><p>So, what do you think? What does it need, should I just kick myself in the head right now and forget about it?</p><p></p><p>EDIT: Forgot to mention, that they can also take levels in the Hero class from FCtF, that simulates them getting a Spirit companion; they can invite the Spirit into their body to increase their powers far beyond mortal men(this is actually normal in the setting; they'll meet a lot of others with Spirit Companions); the Spirit's will have personalities and relationships, sometimes good, sometimes adversarial(another thing that will be touched on with the Dark Spirits vs. regular is that the Dark Spirits, some of them are not necessarily evil; they jsut don't want to be a slave to a mortal's whim, so they take the body by force).</p></blockquote><p></p>
[QUOTE="blackshirt5, post: 987636, member: 7871"] OK, I'm planning this out in my head and I wanted to get it down in writing while it's still fresh. Any suggestions that anybody has would be very helpful. Please note, the campaign is meant to be sort of Final Fantasy-esque. I'm gonna run it with a modified version of D20 Modern with a bit of Four Color to Fantasy thrown in. The setting is a combination of time periods. The cities have a gaslight/rennaissance feel to them, while outside, the world is savage and wild; young gods live in the forest(like Princess Mononoke), and demons are still feared. Technology is fairly advanced, but the people still hold close to the old weaponry(swords and the like); the players are welcome to use guns though if they want. Basically, the players get dropped into this world, where these cities are under attack more and more by the hordes of barbarians and monsters; already, several cities have fallen, and it is only a matter of time before the PCs home cities fall too. The sages have all meditated on the matter, and have reached the conclusion that the Dark Spirits, creatures that were locked away in spirit form, have broken free from the Crystal Prison that the Great Heroes imprisoned them in below the earth eons ago(it's going to be part of the world's collective mythology that is told to the PCs by the sages, in true Final Fantasy fashion). Though the Dark Spirits no longer have bodies of their own(or at least that's what the sages think), just like the Spirits that are known within the world, Dark Spirits can take possession of a mortal and use their body, now greatly enhanced by the Spirit's presence. So, for one reason or another(I'll work them out with each individual player), the PCs all set out to end this threat. Along the way, they'll be able to pick up Advanced Classes like Lancer, Duelist(there might be more than a few types of Duelists, actually, from the different cities), White Mage, Black Mage, Red Mage, etc. I'm gonna work out a Magic Point system for them to use(and everyone's gonna get magic points, the classes also get class abilities). They'll meet a wide and ever changing cast of characters(kinda like FF2, which I LOVED), travel the world(and maybe more worlds than just this one), deal with epic villains, and eventually have the fate of the worlds, plus a very hard choice, on their hands(see also: One of them has to give up his life by his own choice). I was going to have the plotline eventually unfold so that the cause of all this trouble was another adventuring party; their mage accidentally opened up the Crystal Prison after they found it(they were searching for it to prove the old legends were true); the most powerful Dark Spirits are possessing them, and they must fight them before the end; of course, the eventual battle with a giant, supercharged Dark Spirit at the end is all but inevitable. So, what do you think? What does it need, should I just kick myself in the head right now and forget about it? EDIT: Forgot to mention, that they can also take levels in the Hero class from FCtF, that simulates them getting a Spirit companion; they can invite the Spirit into their body to increase their powers far beyond mortal men(this is actually normal in the setting; they'll meet a lot of others with Spirit Companions); the Spirit's will have personalities and relationships, sometimes good, sometimes adversarial(another thing that will be touched on with the Dark Spirits vs. regular is that the Dark Spirits, some of them are not necessarily evil; they jsut don't want to be a slave to a mortal's whim, so they take the body by force). [/QUOTE]
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