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My Ideas for Fire Ball
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<blockquote data-quote="ren1999" data-source="post: 5384634" data-attributes="member: 85179"><p>Here is my latest edit with restrictions. </p><p></p><p>I'm thinking of working this into a Class called "The Classic Wizard"</p><p><a href="http://kira3696.tripod.com/magespells.htm" target="_blank">http://kira3696.tripod.com/magespells.htm</a></p><p>For the latest Firefox browser</p><p><a href="http://kira3696.tripod.com/magespells.htm" target="_blank">http://kira3696.tripod.com/CombatTracker.htm</a></p><p></p><p><strong><span style="color: white">Fire Assault</span></strong></p><p> <span style="color: white">available at 1st level</span></p><p> <span style="color: white"></span></p><p><span style="color: white"> <strong>Bright Light</strong> </span></p><p><span style="color: white"> <em>a bright light shines forth from the caster lighting the way</em> </span></p><p><span style="color: white"> encounter utility</span></p><p><span style="color: white"> ranged +3 squares +1 square every class level</span></p><p><span style="color: white"> illuminates +1 square burst every class level</span></p><p><span style="color: white"> at 5th class level limit the illumination</span></p><p><span style="color: white"> intelligence versus fortitude</span></p><p> <span style="color: white">a hit renders foes dazed during the surprise round</span></p><p> <span style="color: white"></span></p><p><span style="color: white"> <strong>Fire Wall </strong></span></p><p><span style="color: white"> <em>a blazing inferno surrounds the caster harming all adjacent attacking foes</em> </span></p><p><span style="color: white"> abjuration</span></p><p> <span style="color: white">must know Element Wall</span></p><p><span style="color: white"> encounter action</span></p><p><span style="color: white"> triggered by melee attack</span></p><p><span style="color: white"> caster’s next turn duration</span></p><p><span style="color: white"> intelligence versus armor class</span></p><p><span style="color: white"> 1d6 damage + ongoing intelligence modifier fire damage</span></p><p><span style="color: white"> increase damage to 2d6 at 11th class level</span></p><p><span style="color: white"> increase damage to 3d6 at 21st class level</span></p><p><span style="color: white"> </span></p><p><span style="color: white"> <strong>Burning Hand</strong> </span></p><p><span style="color: white"> <em>a flame extends close to the caster’s hand ready to scorch any foe within reaching distance</em> </span></p><p><span style="color: white"> at-will melee attack</span></p><p><span style="color: white"> target 1 foe</span></p><p><span style="color: white"> intelligence versus armor class</span></p><p><span style="color: white"> +1d6 damage every 5 class levels + ongoing intelligence modifier fire damage</span></p><p><span style="color: white"> </span></p><p><span style="color: white"> <strong>Fire Ball</strong> </span></p><p><span style="color: white"> <em>small fiery spheres fan from the caster at the many dangers ahead </em></span></p><p><span style="color: white"> at-will ranged attack</span></p><p><span style="color: white"> target +1 foe every 5 class levels in a cone</span></p><p><span style="color: white"> ranged +3 squares +1 square every class level</span></p><p><span style="color: white"> intelligence versus reflex defense</span></p><p><span style="color: white"> 1d6 damage + ongoing intelligence modifier fire damage</span></p><p><span style="color: white"> increase damage to 2d6 at 11th class level</span></p><p><span style="color: white"> increase damage to 3d6 at 21st class level</span></p><p><span style="color: white"> </span></p><p><span style="color: white"> <strong>Explosive Rune</strong> </span></p><p><span style="color: white"> <em>flaming orbs sealed with mystic symbols appear in the midst of the enemy waiting to explode with fury</em> </span></p><p><span style="color: white"> developed at 5th level</span></p><p> <span style="color: white">encounter burst attack</span></p><p><span style="color: white"> ranged +3 squares +1 square every class level</span></p><p><span style="color: white"> </span><strong><span style="color: white">[FONT=&quot]targets all foes in +1 square burst every 5 class levels[/FONT]</span></strong></p><p><span style="color: white"> intelligence versus armor class</span></p><p><span style="color: white"> 1d6 damage + ongoing intelligence modifier fire damage</span></p><p><span style="color: white"> increase damage to 2d6 at 11th class level</span></p><p><span style="color: white"> increase damage to 3d6 at 21st class level</span></p><p><span style="color: white"> </span></p><p><span style="color: white"> <strong>Combust Foe</strong> </span></p><p><span style="color: white"> <em>pity for the fool who crossed you who now cooks from the inside out with a bad case of heart burn</em> </span></p><p><span style="color: white"> developed at 10th level</span></p><p> <span style="color: white">daily ranged attack</span></p><p><span style="color: white"> target 1 foe of caster’s level or lower</span></p><p><span style="color: white"> ranged +3 squares +1 square every class level</span></p><p><span style="color: white"> intelligence versus fortitude defense</span></p><p><span style="color: white"> +1d6 damage every 5 class levels + ongoing intelligence modifier fire damage + foe saves versus death</span></p></blockquote><p></p>
[QUOTE="ren1999, post: 5384634, member: 85179"] Here is my latest edit with restrictions. I'm thinking of working this into a Class called "The Classic Wizard" [URL]http://kira3696.tripod.com/magespells.htm[/URL] For the latest Firefox browser [URL="http://kira3696.tripod.com/magespells.htm"]http://kira3696.tripod.com/CombatTracker.htm[/URL] [B][COLOR=white]Fire Assault[/COLOR][/B] [COLOR=white]available at 1st level[/COLOR] [COLOR=white] [B]Bright Light[/B] [I]a bright light shines forth from the caster lighting the way[/I] encounter utility ranged +3 squares +1 square every class level illuminates +1 square burst every class level at 5th class level limit the illumination intelligence versus fortitude[/COLOR] [COLOR=white]a hit renders foes dazed during the surprise round[/COLOR] [COLOR=white] [B]Fire Wall [/B] [I]a blazing inferno surrounds the caster harming all adjacent attacking foes[/I] abjuration[/COLOR] [COLOR=white]must know Element Wall encounter action triggered by melee attack caster’s next turn duration intelligence versus armor class 1d6 damage + ongoing intelligence modifier fire damage increase damage to 2d6 at 11th class level increase damage to 3d6 at 21st class level [B]Burning Hand[/B] [I]a flame extends close to the caster’s hand ready to scorch any foe within reaching distance[/I] at-will melee attack target 1 foe intelligence versus armor class +1d6 damage every 5 class levels + ongoing intelligence modifier fire damage [B]Fire Ball[/B] [I]small fiery spheres fan from the caster at the many dangers ahead [/I] at-will ranged attack target +1 foe every 5 class levels in a cone ranged +3 squares +1 square every class level intelligence versus reflex defense 1d6 damage + ongoing intelligence modifier fire damage increase damage to 2d6 at 11th class level increase damage to 3d6 at 21st class level [B]Explosive Rune[/B] [I]flaming orbs sealed with mystic symbols appear in the midst of the enemy waiting to explode with fury[/I] developed at 5th level[/COLOR] [COLOR=white]encounter burst attack ranged +3 squares +1 square every class level [/COLOR][B][COLOR=white][FONT="]targets all foes in +1 square burst every 5 class levels[/FONT][/COLOR][/B] [COLOR=white] intelligence versus armor class 1d6 damage + ongoing intelligence modifier fire damage increase damage to 2d6 at 11th class level increase damage to 3d6 at 21st class level [B]Combust Foe[/B] [I]pity for the fool who crossed you who now cooks from the inside out with a bad case of heart burn[/I] developed at 10th level[/COLOR] [COLOR=white]daily ranged attack target 1 foe of caster’s level or lower ranged +3 squares +1 square every class level intelligence versus fortitude defense +1d6 damage every 5 class levels + ongoing intelligence modifier fire damage + foe saves versus death[/COLOR] [/QUOTE]
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