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<blockquote data-quote="neobolts" data-source="post: 6565449" data-attributes="member: 65244"><p>Not the first or last to do a thread like this, and while I have edition preferences, I don't consider myself any sort of "edition warrior". The "7 years" thread inspired me to share.<strong></strong></p><p><strong></strong></p><p><strong>2e</strong></p><p>I started here. Wacky, unbalanced wish fufillment campaigns. Awe inspiring settings. A total sense of wonder and mystery. Hey, I was in middle school when I started playing.</p><p></p><p><strong>3e</strong></p><p>Eric Noah's site had us up and playing prior to launch. 3e was AMAZING. I was older, had the advantage of getting in on the ground floor, and the rules were much more stable and polished. Loved 3e. Played countless campaigns and kept wanting more. Bought 1 zillon rulebooks for 3.0 and 3.5. Played it through the majority of my 20s. Noticed the bloat factor and the math piling up, but wasn't unhappy.</p><p></p><p><strong>4e</strong></p><p>4e was an exciting new thing for me when it hit. We had a few great campaigns in it. But then it started to lose its sparkle in a way 3e didn't. Over time, I started to feel like AEDU added this sense of "sameness" to all the classes. Worse, some of the classes had obvious choices at certain levels (moreso than other RPGs). 4e was a good experience, but it wasn't the "evergreen" RPG that 3e had been. It was more like many other RPGs I'd enjoyed but only needed so much of...GURPS, Paladium, Everway, Traveller.</p><p></p><p><strong>Essentials (i.e. Pathfinder instead)</strong></p><p>Essentials came out. It frankly struck our gaming group as an unexpected move. In a system where I was already fretting over the "sameness" of everything, it came across as "dumbed down" rather than "streamlined." Our group headed to Pathfinder. Pathfinder was full of replayability on the mechanics side (I had a blast with inquisitor). But the numbers creep in 3.5 was marching on, there were way too many modifiers in play and there were a number of item and feat taxes (one player calls it "Mathfinder"). </p><p></p><p><strong>5e</strong></p><p>5e hit, and the playtest impressed me. It felt like 3e, basically. But streamlined. Not overly simplistic like Essentials, and not overly fiddly like PF. 5e brought me back, and it has that "evergreen" feel from D&D of the past. </p><p></p><p>The design philosophy for 5e makes me feel like I wasn't alone in getting here, that my journey from 3e to 5e isn't that uncommon. Maybe I'm fooling myself. Maybe we all just want whatever we were playing at age 20.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6565449, member: 65244"] Not the first or last to do a thread like this, and while I have edition preferences, I don't consider myself any sort of "edition warrior". The "7 years" thread inspired me to share.[B] 2e[/B] I started here. Wacky, unbalanced wish fufillment campaigns. Awe inspiring settings. A total sense of wonder and mystery. Hey, I was in middle school when I started playing. [B]3e[/B] Eric Noah's site had us up and playing prior to launch. 3e was AMAZING. I was older, had the advantage of getting in on the ground floor, and the rules were much more stable and polished. Loved 3e. Played countless campaigns and kept wanting more. Bought 1 zillon rulebooks for 3.0 and 3.5. Played it through the majority of my 20s. Noticed the bloat factor and the math piling up, but wasn't unhappy. [B]4e[/B] 4e was an exciting new thing for me when it hit. We had a few great campaigns in it. But then it started to lose its sparkle in a way 3e didn't. Over time, I started to feel like AEDU added this sense of "sameness" to all the classes. Worse, some of the classes had obvious choices at certain levels (moreso than other RPGs). 4e was a good experience, but it wasn't the "evergreen" RPG that 3e had been. It was more like many other RPGs I'd enjoyed but only needed so much of...GURPS, Paladium, Everway, Traveller. [B]Essentials (i.e. Pathfinder instead)[/B] Essentials came out. It frankly struck our gaming group as an unexpected move. In a system where I was already fretting over the "sameness" of everything, it came across as "dumbed down" rather than "streamlined." Our group headed to Pathfinder. Pathfinder was full of replayability on the mechanics side (I had a blast with inquisitor). But the numbers creep in 3.5 was marching on, there were way too many modifiers in play and there were a number of item and feat taxes (one player calls it "Mathfinder"). [B]5e[/B] 5e hit, and the playtest impressed me. It felt like 3e, basically. But streamlined. Not overly simplistic like Essentials, and not overly fiddly like PF. 5e brought me back, and it has that "evergreen" feel from D&D of the past. The design philosophy for 5e makes me feel like I wasn't alone in getting here, that my journey from 3e to 5e isn't that uncommon. Maybe I'm fooling myself. Maybe we all just want whatever we were playing at age 20. [/QUOTE]
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