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My last gaming session made me uncomfortable...
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<blockquote data-quote="John Morrow" data-source="post: 2142910" data-attributes="member: 27012"><p>To a certain degree, yes. And there are two elements to it. The first element (and perhaps most important) is whether it made your players uncomfortable. Keep an eye on their reaction and you can always ask if you aren't sure. If they aren't uncomfortable, than don't dwell on it and move on. </p><p></p><p>The second element is your own discomfort. My suggestion there is that if you feel that the situation warrants something rough that you aren't comfortable being explicit about, then don't be explicit. Take a step back and provide a more clinical and less vulgar summary of what is said or done. For example, "He makes a vulgar toast to your physical assets." Let the players fill in the details as much or as little as they want. </p><p></p><p>As a rule, I don't use foul language, but it often makes sense for NPCs to do so. For a variety of reasons, I'm just not comfortable using foul language. So what I'll simply do is summarize with something like, "She curses up a storm" or "He tells you what he'd like to do with you in the most vulgar way imaginable" and I let the player's imagination fill in. It's a lot like a PG-rated movie using shadows and a splatter of blood to suggest something that would get an R-rating. Imagination is your friend.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2142910, member: 27012"] To a certain degree, yes. And there are two elements to it. The first element (and perhaps most important) is whether it made your players uncomfortable. Keep an eye on their reaction and you can always ask if you aren't sure. If they aren't uncomfortable, than don't dwell on it and move on. The second element is your own discomfort. My suggestion there is that if you feel that the situation warrants something rough that you aren't comfortable being explicit about, then don't be explicit. Take a step back and provide a more clinical and less vulgar summary of what is said or done. For example, "He makes a vulgar toast to your physical assets." Let the players fill in the details as much or as little as they want. As a rule, I don't use foul language, but it often makes sense for NPCs to do so. For a variety of reasons, I'm just not comfortable using foul language. So what I'll simply do is summarize with something like, "She curses up a storm" or "He tells you what he'd like to do with you in the most vulgar way imaginable" and I let the player's imagination fill in. It's a lot like a PG-rated movie using shadows and a splatter of blood to suggest something that would get an R-rating. Imagination is your friend. [/QUOTE]
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