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My least favorite thing about D&D is balance.
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<blockquote data-quote="enrious" data-source="post: 5796036" data-attributes="member: 2126"><p>Y'know, for me, I've come to detest balance in D&D.</p><p></p><p>Please hear me out.</p><p></p><p>Let's take 1&2e - Class balance was uneven, but it was felt that having XP charts unique to each class was a way to balance things, but IMO, they didn't. Racial balance was handled via level limits, which every group that I'm familiar with tossed.</p><p></p><p>And y'know, looking back on it I'd say that those editions were unbalanced.</p><p></p><p>But I had fun with 1/2e.</p><p></p><p>In 3e, classes were designed from the outset to be balanced. There was a unified XP chart, although there was still some wonkiness - alignment, for example, was thought to be a balancing factor. Races now had no racial limits, stats were fairly uniform, but some races seemed less mechanically gifted as others. The side effect of this, for me at least, was worry about modifying races or classes for fear of introducing unbalanced races and classes.</p><p></p><p>But I had fun with 3e.</p><p></p><p>I have no personal experience playing 4e, but I'm led to understand that balance was more of a factor than in previous editions. </p><p></p><p>But people have fun 4e.</p><p></p><p>I've had an epiphany. I hate balance. Not balance per se, because I wouldn't want to play in a game where because I'm playing Class X it means that I am basically a non-entity in combat, or in social encounters. At the same time, I don't want to play a game that requires slide-rules to tweak Class X or where I look over at a player playing Class Y that outshines everyone and am told that they have role-playing requirements that are supposed to reduce them down to the level of mere mortals. That only makes it up to the DM.</p><p></p><p>So yes, I hate balance. Or rather, the endless gnashing of teeth agonizing over it - things are unbalanced, things are too balanced.</p><p></p><p></p><p>Forget that.</p><p></p><p>I want to have fun.</p><p></p><p>Balanced or unbalanced, they're merely tools to achieving fun, but they aren't the fun themselves, for that the only measure is fun.</p><p></p><p>For me, if we can sit down at a game, play our characters (balanced or not), maybe introduce new materials (creativity has been a hallmark of our hobby) and at the end of the night all enjoyed ourselves, then it was a good night.</p><p></p><p>Fun should be the goal; balance should be a footnote.</p></blockquote><p></p>
[QUOTE="enrious, post: 5796036, member: 2126"] Y'know, for me, I've come to detest balance in D&D. Please hear me out. Let's take 1&2e - Class balance was uneven, but it was felt that having XP charts unique to each class was a way to balance things, but IMO, they didn't. Racial balance was handled via level limits, which every group that I'm familiar with tossed. And y'know, looking back on it I'd say that those editions were unbalanced. But I had fun with 1/2e. In 3e, classes were designed from the outset to be balanced. There was a unified XP chart, although there was still some wonkiness - alignment, for example, was thought to be a balancing factor. Races now had no racial limits, stats were fairly uniform, but some races seemed less mechanically gifted as others. The side effect of this, for me at least, was worry about modifying races or classes for fear of introducing unbalanced races and classes. But I had fun with 3e. I have no personal experience playing 4e, but I'm led to understand that balance was more of a factor than in previous editions. But people have fun 4e. I've had an epiphany. I hate balance. Not balance per se, because I wouldn't want to play in a game where because I'm playing Class X it means that I am basically a non-entity in combat, or in social encounters. At the same time, I don't want to play a game that requires slide-rules to tweak Class X or where I look over at a player playing Class Y that outshines everyone and am told that they have role-playing requirements that are supposed to reduce them down to the level of mere mortals. That only makes it up to the DM. So yes, I hate balance. Or rather, the endless gnashing of teeth agonizing over it - things are unbalanced, things are too balanced. Forget that. I want to have fun. Balanced or unbalanced, they're merely tools to achieving fun, but they aren't the fun themselves, for that the only measure is fun. For me, if we can sit down at a game, play our characters (balanced or not), maybe introduce new materials (creativity has been a hallmark of our hobby) and at the end of the night all enjoyed ourselves, then it was a good night. Fun should be the goal; balance should be a footnote. [/QUOTE]
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My least favorite thing about D&D is balance.
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