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General Tabletop Discussion
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**My low level, low magic, mundane & oppressive campaign in a nutshell**
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<blockquote data-quote="Celebrim" data-source="post: 2200545" data-attributes="member: 4937"><p>Actually, I would not consider that particularly stingy. You've got seven characters and 4 +2 weapons. Your party is 8th level. By first edition standards, that's arguably pretty generous. Your equipment is arguably superior to the equipment provided to the sample 10th level characters for Tomb of Horrors, and better than would be provided by the random tables in the back of the DMG for generating high level characters. And most interestingly, your party is better equipped for its level than the Heroes where in the original Dragonlance modules. I know because I have the original modules setting in my lap right now.</p><p></p><p>As far as low magic campaigns go, I know of campaigns that went for like 10 sessions before the party got there first magic item.</p><p></p><p>Also, its not particularly slow play. You're averaging faster than one level per two sessions. My average was nearer to one level every four sessions back in 1st edition, and I once played in a campaign for about 20 sessions straight without leveling up. And that's nothing. My cousin played a Traveller campaign under the original rules. If you want to know what slow advancement is, consider that the original rules of Traveller <em>didn't allow for character advancement at all</em>.</p><p></p><p>Now, I am _not_ faulting you. I think you're actually playing at a reasonable rate, and handing out reasonable treasure (especially considering Krynn's epic scale). I just want to point out how far we've come if this now passing as a low level gritty low magic campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2200545, member: 4937"] Actually, I would not consider that particularly stingy. You've got seven characters and 4 +2 weapons. Your party is 8th level. By first edition standards, that's arguably pretty generous. Your equipment is arguably superior to the equipment provided to the sample 10th level characters for Tomb of Horrors, and better than would be provided by the random tables in the back of the DMG for generating high level characters. And most interestingly, your party is better equipped for its level than the Heroes where in the original Dragonlance modules. I know because I have the original modules setting in my lap right now. As far as low magic campaigns go, I know of campaigns that went for like 10 sessions before the party got there first magic item. Also, its not particularly slow play. You're averaging faster than one level per two sessions. My average was nearer to one level every four sessions back in 1st edition, and I once played in a campaign for about 20 sessions straight without leveling up. And that's nothing. My cousin played a Traveller campaign under the original rules. If you want to know what slow advancement is, consider that the original rules of Traveller [i]didn't allow for character advancement at all[/i]. Now, I am _not_ faulting you. I think you're actually playing at a reasonable rate, and handing out reasonable treasure (especially considering Krynn's epic scale). I just want to point out how far we've come if this now passing as a low level gritty low magic campaign. [/QUOTE]
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**My low level, low magic, mundane & oppressive campaign in a nutshell**
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