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My Low Magic Game and Coming Back from the Dead
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<blockquote data-quote="Zhure" data-source="post: 1368818" data-attributes="member: 308"><p>I'm preparing to run a low-ish magic game, and am trying to structure the world accordingly.</p><p></p><p>The basic character building, applicable to NPCs as well as PCs, is the only allowed classes are those whose spell lists don't go over level 6. Bards, Adepts, Paladins and Rangers are the primary spellcasters. As healing will be challenging, I allow the Heal skill to work just like Use Magic Device when applied to curative devices.</p><p></p><p>I'm also allowing all magic items to be designed with a 50% cost modifier - only useable by the crafter. This means the BBEV can occasionally have an appropriate magic item without me worrying about it mucking with the campaign. I don't plan on over-using this option though. Maybe once or twice in the course of the campaign at most. </p><p></p><p>Reading the Raise Dead thread made me wonder if it will be too difficult to come back from the dead. As it stands now the only class capable of bringing someone back from the dead is a 17-20th level Adept. I'm also considering allowing a few sacred sites and holy relics be capable of resurrecting.</p><p></p><p>On the one hand, too many character deaths is bad for continuity, conversely too much immortality is bad for the low-magic feel I want. I'm looking for suggestions to make death not be the final curtain if the player really wants to bring a deceased character back.</p></blockquote><p></p>
[QUOTE="Zhure, post: 1368818, member: 308"] I'm preparing to run a low-ish magic game, and am trying to structure the world accordingly. The basic character building, applicable to NPCs as well as PCs, is the only allowed classes are those whose spell lists don't go over level 6. Bards, Adepts, Paladins and Rangers are the primary spellcasters. As healing will be challenging, I allow the Heal skill to work just like Use Magic Device when applied to curative devices. I'm also allowing all magic items to be designed with a 50% cost modifier - only useable by the crafter. This means the BBEV can occasionally have an appropriate magic item without me worrying about it mucking with the campaign. I don't plan on over-using this option though. Maybe once or twice in the course of the campaign at most. Reading the Raise Dead thread made me wonder if it will be too difficult to come back from the dead. As it stands now the only class capable of bringing someone back from the dead is a 17-20th level Adept. I'm also considering allowing a few sacred sites and holy relics be capable of resurrecting. On the one hand, too many character deaths is bad for continuity, conversely too much immortality is bad for the low-magic feel I want. I'm looking for suggestions to make death not be the final curtain if the player really wants to bring a deceased character back. [/QUOTE]
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