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My Mana-based casting system
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<blockquote data-quote="evilbob" data-source="post: 3352307" data-attributes="member: 9789"><p>This is actually a pretty good system, and goes a long way toward capping the rampant over-powered problem at high levels. It's strange in that having more spells (even zero-level spells) becomes the most important aspect (suddenly +stat gear is even more useful), but a 17th level wizard with a 24 Int would have - if I read you correctly - 44 mana. They would still be able to cast 4 9th-level spells, which is still more than 1, but it would leave them with only 4 mana left.</p><p></p><p>It also does a good job of balancing the low-level benefit of spontaniously casting (a level 1 wizard couldn't cast as many spells in this system, which seems fair) and it seems to be one of the first mana systems I've seen that still gives a solid reason to play a sorc over a wizard, once everyone can spontaniously cast.</p><p></p><p>At the risk of hijacking this thread completely, do you mind to share the other tweaks were you going to make?</p><p></p><p></p><p>Edit:</p><p>Two other quick thoughts on this system:</p><p></p><p>- first, a 1st level Sorc with 18 Cha would only have 9 mana points (if I'm reading you correctly) - they only get 1 bonus spell</p><p></p><p>- second, Paladins and Rangers may need a special rule, since they could not cast any 1st level spells once they are able (a 4th level Paladin with a 16 Wis would have 1 mana point, which isn't enough to cast a first level spell).</p></blockquote><p></p>
[QUOTE="evilbob, post: 3352307, member: 9789"] This is actually a pretty good system, and goes a long way toward capping the rampant over-powered problem at high levels. It's strange in that having more spells (even zero-level spells) becomes the most important aspect (suddenly +stat gear is even more useful), but a 17th level wizard with a 24 Int would have - if I read you correctly - 44 mana. They would still be able to cast 4 9th-level spells, which is still more than 1, but it would leave them with only 4 mana left. It also does a good job of balancing the low-level benefit of spontaniously casting (a level 1 wizard couldn't cast as many spells in this system, which seems fair) and it seems to be one of the first mana systems I've seen that still gives a solid reason to play a sorc over a wizard, once everyone can spontaniously cast. At the risk of hijacking this thread completely, do you mind to share the other tweaks were you going to make? Edit: Two other quick thoughts on this system: - first, a 1st level Sorc with 18 Cha would only have 9 mana points (if I'm reading you correctly) - they only get 1 bonus spell - second, Paladins and Rangers may need a special rule, since they could not cast any 1st level spells once they are able (a 4th level Paladin with a 16 Wis would have 1 mana point, which isn't enough to cast a first level spell). [/QUOTE]
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