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My Mass Combat Rules
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<blockquote data-quote="scars_of_carma" data-source="post: 5145497" data-attributes="member: 86822"><p><strong>My Mass Combat Rules Cont.</strong></p><p></p><p></p><p></p><p>I did give reach weapons (such as polearms) a higher attack bonus then melee weapons. I figured it was appropriate because generally polearms cost more and do more damage. However it is kind of subjective because polearms aren't always practical or necessary. Polearms are used best as a defensive weapon to ward off cavalry. In a melee battle, polearms would only hold an advantage at the start of the battle (when the unit wielding them is held in formation). </p><p></p><p>On the topic of formations themselves, well, there are many but the basic ones are pretty simple. The advantage of formations depends on the situation and the enemy. In any case they are a critical part of mass combat strategy. To "encircle" an enemy would require a force of at least of equal size that is a good observation. </p><p></p><p>I won't get into specifics about all these little details yet, the idea of these rules is to make mass combat <em>faster</em> so players take prescience of the fluid nature of battle. These rules should reward players who prepare a better strategy and make better preparations in general. After all, when hundreds, perhaps thousands, of lives are at stake you want to rely on everything <em>but</em> die rolls to ensure victory. </p><p></p><p>I think Tsun Tsu said, "The only battles worth fighting are battles that are won before they begin."</p></blockquote><p></p>
[QUOTE="scars_of_carma, post: 5145497, member: 86822"] [b]My Mass Combat Rules Cont.[/b] I did give reach weapons (such as polearms) a higher attack bonus then melee weapons. I figured it was appropriate because generally polearms cost more and do more damage. However it is kind of subjective because polearms aren't always practical or necessary. Polearms are used best as a defensive weapon to ward off cavalry. In a melee battle, polearms would only hold an advantage at the start of the battle (when the unit wielding them is held in formation). On the topic of formations themselves, well, there are many but the basic ones are pretty simple. The advantage of formations depends on the situation and the enemy. In any case they are a critical part of mass combat strategy. To "encircle" an enemy would require a force of at least of equal size that is a good observation. I won't get into specifics about all these little details yet, the idea of these rules is to make mass combat [I]faster[/I] so players take prescience of the fluid nature of battle. These rules should reward players who prepare a better strategy and make better preparations in general. After all, when hundreds, perhaps thousands, of lives are at stake you want to rely on everything [I]but[/I] die rolls to ensure victory. I think Tsun Tsu said, "The only battles worth fighting are battles that are won before they begin." [/QUOTE]
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