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*TTRPGs General
My mild frustration - an evil party
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<blockquote data-quote="Shallown" data-source="post: 1735095" data-attributes="member: 1368"><p>I think this is a meta game issue. Basically as I understand it you, as GM, don't enjoy this sort of campaign. </p><p></p><p>I have a few ideas. My solutions are all meta-game. I don't believe in transfering meta-game problems into game problems so I won't suggest good guys hunting them down or showing them the error of their ways. All of those are Gm versus Player solutions. I know its more heroic but in reality evil people do evil every day and get away with it. History will show large and massively evil things have and do happen so its not neccessarily realistic for Good to win.</p><p></p><p>First Idea is patience. </p><p>Been through this before and when players realize they can commit evil and get away with it they usually go a little wild for a while. Most groups, in my experience, will tire of it after a while. Playing evil is much more fun when its one or two people trying to buck the system not the whole group cutting a path through the local villagers. That gets boring.</p><p></p><p>Second idea is communication. </p><p>Tell the players that "Hey! I'm not having fun". I think this is perfectly acceptable. If the players were doing nothing but hack and slash and ignoring roleplaying then you might not enjoy that either (or vice versa). This is basically the same thing. Some aspect of the game is not what you like as GM. This does not make anyone right or wrong or one style better than the other it means you don't see eye to eye. Find a middle ground or don't play. I know that sounds sort of harsh but in a good group who have some history you can usually work it out. Its a matter of finding what you both can enjoy.</p><p></p><p>Third is Pull the God card.</p><p>I'm God/GM so Stop it. Usually not that great a soultion but some people/GMs have pulled it off before. Depends on your group dynamic.</p><p></p><p>I suggest these in this order for a reason. It is the order I would use, have some patience see if they tire of it, if not talk about it, if no middle ground is achieved, give them a choice and become a player and let someone else be the GM.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1735095, member: 1368"] I think this is a meta game issue. Basically as I understand it you, as GM, don't enjoy this sort of campaign. I have a few ideas. My solutions are all meta-game. I don't believe in transfering meta-game problems into game problems so I won't suggest good guys hunting them down or showing them the error of their ways. All of those are Gm versus Player solutions. I know its more heroic but in reality evil people do evil every day and get away with it. History will show large and massively evil things have and do happen so its not neccessarily realistic for Good to win. First Idea is patience. Been through this before and when players realize they can commit evil and get away with it they usually go a little wild for a while. Most groups, in my experience, will tire of it after a while. Playing evil is much more fun when its one or two people trying to buck the system not the whole group cutting a path through the local villagers. That gets boring. Second idea is communication. Tell the players that "Hey! I'm not having fun". I think this is perfectly acceptable. If the players were doing nothing but hack and slash and ignoring roleplaying then you might not enjoy that either (or vice versa). This is basically the same thing. Some aspect of the game is not what you like as GM. This does not make anyone right or wrong or one style better than the other it means you don't see eye to eye. Find a middle ground or don't play. I know that sounds sort of harsh but in a good group who have some history you can usually work it out. Its a matter of finding what you both can enjoy. Third is Pull the God card. I'm God/GM so Stop it. Usually not that great a soultion but some people/GMs have pulled it off before. Depends on your group dynamic. I suggest these in this order for a reason. It is the order I would use, have some patience see if they tire of it, if not talk about it, if no middle ground is achieved, give them a choice and become a player and let someone else be the GM. Later [/QUOTE]
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