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My mild frustration - an evil party
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<blockquote data-quote="Stormborn" data-source="post: 1735918" data-attributes="member: 14041"><p>Ah yes, we call this "Going to the Belgian Congo" : when players totally misinterpet clues and directions given by the GM go completly off the map, taking the campaign to places it was never intended. Come from a CoC game we played, where the PCs literally went to the Belgian Congo after misinterpreting a clue (we were supposed to go through a mystic circle to an ancient artic city.) Seems it happens almost every mystery game we play, regardless of the DM.</p><p></p><p>You have been given enough advice on this issue, I think. In the end it comes down to: what do YOU want to do? Are you going to have fun running this campaign? If not then you wont be doing your players any favors by keeping it going. I think I would try to adapt my storyline, throw in some of the suggestions above (Good NPC party comes gunning for them, obviouslly evil bad guys want them to join up, etc.) for a while at least. If after a session or two I was still leaving frustrated it would be time to talk it out. Maybe even start something new.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1735918, member: 14041"] Ah yes, we call this "Going to the Belgian Congo" : when players totally misinterpet clues and directions given by the GM go completly off the map, taking the campaign to places it was never intended. Come from a CoC game we played, where the PCs literally went to the Belgian Congo after misinterpreting a clue (we were supposed to go through a mystic circle to an ancient artic city.) Seems it happens almost every mystery game we play, regardless of the DM. You have been given enough advice on this issue, I think. In the end it comes down to: what do YOU want to do? Are you going to have fun running this campaign? If not then you wont be doing your players any favors by keeping it going. I think I would try to adapt my storyline, throw in some of the suggestions above (Good NPC party comes gunning for them, obviouslly evil bad guys want them to join up, etc.) for a while at least. If after a session or two I was still leaving frustrated it would be time to talk it out. Maybe even start something new. [/QUOTE]
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My mild frustration - an evil party
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