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My mild frustration - an evil party
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<blockquote data-quote="Greg K" data-source="post: 1737097" data-attributes="member: 5038"><p>I agree with those saying have the players deal with the consequences. Recently, I was in a GURPS horror campaign in which my character was an amoral street thug, who just happened to stumble upon the supernatural. In his downtime, the character was, among other things, acting as a pimp for some hookers provided they did not use drugs. </p><p> Well, the character became hired on the payroll of a wealthy PC and moved onto his estate, but held onto his old apartment. One day, he realized that some of the girls were doing drugs in the apartment and staked out the building. Two drug dealers showed up at the apartment during the evening, as they left, the character ambushed them and downed them during an exchange of gunfire. Unfortunately, one of them survived, but was currently in the hospital and inable to talk with the police.</p><p> Already having a rap sheet and having had crossed paths with the police on more than occassion as the result of dealing with the supernatural, the character hired an assasin to kill the guy in the hospital.</p><p> The assassin botched the job and, after being caught, broke down during interrogation and implicated my character. The result was that their was a manhunt on my character, who until this point had kept his associates out of his side dealings.</p><p> However, once the manhunt affected the other PC's and risked exposing the wealthy guys illicit business, the group turned against my character. The wealthy guy's head of security picked a fight with my character which started as threats, escaltated to the drawing of knives and then climaxed into a shootout among my the bodyguard and my PC. </p><p> Upon learning of the shootout, the wealthy PC, decided that despite his like of my character,his presence was not good for business. Luckily, he gave my character some money and smuggled him out of town on the provision that he did not return.</p><p> Now honestly, I never expected my character to live past the one-shot adventure for which he was initially designed . He was a protagonist, but definitely not a hero so I thought he was sure to die a quick death. However, when the one shot became a full campaign, I was not disappointed that the GM turned up the heat on my character based upon his background and actions. Everyone agreed, that it made for an interesting story even if it did result in the players taking the story in a direction that the GM had not planned. </p><p></p><p>So I say, turn up the heat and make the characters face the consequences of their actions!</p></blockquote><p></p>
[QUOTE="Greg K, post: 1737097, member: 5038"] I agree with those saying have the players deal with the consequences. Recently, I was in a GURPS horror campaign in which my character was an amoral street thug, who just happened to stumble upon the supernatural. In his downtime, the character was, among other things, acting as a pimp for some hookers provided they did not use drugs. Well, the character became hired on the payroll of a wealthy PC and moved onto his estate, but held onto his old apartment. One day, he realized that some of the girls were doing drugs in the apartment and staked out the building. Two drug dealers showed up at the apartment during the evening, as they left, the character ambushed them and downed them during an exchange of gunfire. Unfortunately, one of them survived, but was currently in the hospital and inable to talk with the police. Already having a rap sheet and having had crossed paths with the police on more than occassion as the result of dealing with the supernatural, the character hired an assasin to kill the guy in the hospital. The assassin botched the job and, after being caught, broke down during interrogation and implicated my character. The result was that their was a manhunt on my character, who until this point had kept his associates out of his side dealings. However, once the manhunt affected the other PC's and risked exposing the wealthy guys illicit business, the group turned against my character. The wealthy guy's head of security picked a fight with my character which started as threats, escaltated to the drawing of knives and then climaxed into a shootout among my the bodyguard and my PC. Upon learning of the shootout, the wealthy PC, decided that despite his like of my character,his presence was not good for business. Luckily, he gave my character some money and smuggled him out of town on the provision that he did not return. Now honestly, I never expected my character to live past the one-shot adventure for which he was initially designed . He was a protagonist, but definitely not a hero so I thought he was sure to die a quick death. However, when the one shot became a full campaign, I was not disappointed that the GM turned up the heat on my character based upon his background and actions. Everyone agreed, that it made for an interesting story even if it did result in the players taking the story in a direction that the GM had not planned. So I say, turn up the heat and make the characters face the consequences of their actions! [/QUOTE]
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