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<blockquote data-quote="GMMichael" data-source="post: 6117788" data-attributes="member: 6685730"><p>It's confusing to have a difficulty score if anything equal to or under the ability score is a "success." It would be better to have a difficulty modifier, which adds to either the character's roll or his ability score.</p><p></p><p>If the task is hard, add 4 to the player's roll. If he exceeds his ability score, he fails.</p><p></p><p>If the task is very hard, add 8.</p><p></p><p>I decided to keep the ability score modifier in my system, so that rolling higher is always better. And you either roll against another character's roll, or you roll against the difficulty. This is easy for the player. But the DM has to make judgment calls. Is the task, for an average person:</p><p>Easy, Challenging, Difficult, Unlikely, Impossible, or Divine?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6117788, member: 6685730"] It's confusing to have a difficulty score if anything equal to or under the ability score is a "success." It would be better to have a difficulty modifier, which adds to either the character's roll or his ability score. If the task is hard, add 4 to the player's roll. If he exceeds his ability score, he fails. If the task is very hard, add 8. I decided to keep the ability score modifier in my system, so that rolling higher is always better. And you either roll against another character's roll, or you roll against the difficulty. This is easy for the player. But the DM has to make judgment calls. Is the task, for an average person: Easy, Challenging, Difficult, Unlikely, Impossible, or Divine? [/QUOTE]
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