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My minion rules
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<blockquote data-quote="Mesh Hong" data-source="post: 4886087" data-attributes="member: 73463"><p>Its not easy being a minion. You have no name and your job description reads "die in the first round of combat", if a Warlock looks at you then you die, if an area effect goes off somewhere near you you die, if you are lucky enough to have an attack and its against a rogue you miss and die. If you are a minion accept the fact that somewhere, someone has already dug your grave.........if you are lucky.</p><p> </p><p>As a DM I have come to accept that minions are there to die, their job is to let the players feel good about their big flash area attack powers. There is nothing wrong with that, let the players kill the minions.</p><p> </p><p>In my experience about 1 in 4 melee minions gets 1 attack in combat before death. This can be increased by not having all the minions charging in at the PCs and bunching up ready to be blasted with burst attacks. I am not really bothered about starting a "how to use minions" thread but I will repeat the system I use for minion xp.</p><p> </p><p>minion level 1 to 5 : 4 minions = 1 standard creature</p><p>minion level 6 to 10 : 5 minions = 1 standard creature</p><p>minion level 11 to 15 : 6 minions = 1 standard creature</p><p>minion level 16 to 20 : 7 minions = 1 standard creature</p><p>minion level 21 to 25 : 8 minions = 1 standard creature</p><p>minion level 26 to 30 : 9 minions = 1 standard creature</p><p> </p><p>and from experience I fully endorse the MM2 approach of making minions do more damage, usually <u>about half dice amount + usual ability bonus</u>.</p><p> </p><p><em>Do not grieve for the minion, it doesn't know any better. Remember you are the evil overlord who sends these worthless cretins in waves at your enemies while you slip out through the secret escape tunnel.</em></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4886087, member: 73463"] Its not easy being a minion. You have no name and your job description reads "die in the first round of combat", if a Warlock looks at you then you die, if an area effect goes off somewhere near you you die, if you are lucky enough to have an attack and its against a rogue you miss and die. If you are a minion accept the fact that somewhere, someone has already dug your grave.........if you are lucky. As a DM I have come to accept that minions are there to die, their job is to let the players feel good about their big flash area attack powers. There is nothing wrong with that, let the players kill the minions. In my experience about 1 in 4 melee minions gets 1 attack in combat before death. This can be increased by not having all the minions charging in at the PCs and bunching up ready to be blasted with burst attacks. I am not really bothered about starting a "how to use minions" thread but I will repeat the system I use for minion xp. minion level 1 to 5 : 4 minions = 1 standard creature minion level 6 to 10 : 5 minions = 1 standard creature minion level 11 to 15 : 6 minions = 1 standard creature minion level 16 to 20 : 7 minions = 1 standard creature minion level 21 to 25 : 8 minions = 1 standard creature minion level 26 to 30 : 9 minions = 1 standard creature and from experience I fully endorse the MM2 approach of making minions do more damage, usually [U]about half dice amount + usual ability bonus[/U]. [I]Do not grieve for the minion, it doesn't know any better. Remember you are the evil overlord who sends these worthless cretins in waves at your enemies while you slip out through the secret escape tunnel.[/I] [/QUOTE]
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