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My minion rules
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<blockquote data-quote="Rothe_" data-source="post: 4887289" data-attributes="member: 84765"><p>I just tend to use minions in waves, so that there are some of them in each part of the battle. I also use them liberally, ignoring XP from them, to make combats more interesting. So far my players are not complaining at all. </p><p> </p><p>In fact, I don't use XP normally, other than for balancing non-minions in encounters, but I'd imagine the 1/8 XP rule is roughly equivalent to what I use.</p><p> </p><p>I do recommend trying the wave thing. If you originally have 4 minions, just let 4 more run to join the battle after a couple of rounds, or when the enemies are getting killed.</p><p> </p><p>I have also had the following things happen:</p><p> </p><p>- Dwarf minions who get a save when they are hit. If they make the save, they fall prone and are dazed until the end of their next round. They also count as bloodied from then on. If they lose, they are killed. Bloodied dwarf minions just die if they get hit.</p><p> </p><p>- An encounter with lots of weak human warrior minions. Once they die, they get up as zombie minions. Their boss was a human necromancer, so it fit the encounter well.</p><p> </p><p>- Wraith minions who also get a save when hit. If they make it, they are not hit and are instead dazed until end of next round. If they are hit while dazed, or they miss the save, they die.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4887289, member: 84765"] I just tend to use minions in waves, so that there are some of them in each part of the battle. I also use them liberally, ignoring XP from them, to make combats more interesting. So far my players are not complaining at all. In fact, I don't use XP normally, other than for balancing non-minions in encounters, but I'd imagine the 1/8 XP rule is roughly equivalent to what I use. I do recommend trying the wave thing. If you originally have 4 minions, just let 4 more run to join the battle after a couple of rounds, or when the enemies are getting killed. I have also had the following things happen: - Dwarf minions who get a save when they are hit. If they make the save, they fall prone and are dazed until the end of their next round. They also count as bloodied from then on. If they lose, they are killed. Bloodied dwarf minions just die if they get hit. - An encounter with lots of weak human warrior minions. Once they die, they get up as zombie minions. Their boss was a human necromancer, so it fit the encounter well. - Wraith minions who also get a save when hit. If they make it, they are not hit and are instead dazed until end of next round. If they are hit while dazed, or they miss the save, they die. [/QUOTE]
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