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My moment(s) of madness - and about Unreliable DMs and their groups
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<blockquote data-quote="MerricB" data-source="post: 5143791" data-attributes="member: 3586"><p>A couple of months ago, I was running two D&D 4E campaigns and playing in a Star Wars Saga campaign. Each was fortnightly, with both D&D falling on the same week. Then I started playing in a Serenity RPG campaign. After a couple of sessions, due to the GM struggling, I offered my services as GM. The next session was one of the best I've ever run, so I thought "Yes, this is worth doing".</p><p></p><p>Last Saturday, I saw a group of friends coming into my FLGS to play D&D, only their DM was unavailable. So, as I happened to have the D&D Encounters adventure with me, I ran them through the first three encounters of those. Call it a massive catch-up session if you like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then I had my moment of madness: I said I'd DM them next week assuming their other totally unreliable DM didn't show. (They have two DMs. Both are unreliable).</p><p></p><p>This gives me the coming weekend like this:</p><p>Friday evening: D&D 4E, Greyhawk homebrew.</p><p>Saturday evening: D&D 4E, ????</p><p>Sunday afternoon: D&D 4E, Demon Queen's Enclave</p><p>Sunday evening: Serenity RPG, homebrew.</p><p></p><p>What have I done????</p><p></p><p>Anyway, it leaves me with needing to come up with an adventure for the FLGS group on Saturday. I give thanks to those who have created adventures and made them available for the rest of us. I don't want to DM this group on a weekly basis - apart from anything else, it'll put a big hole in my Saturday boardgaming schedule - but I want to see that they're provided for.</p><p></p><p>Given their situation, I'm thinking of running one of the Living Forgotten Realms adventures; in that way, if the group does end up with rotating DMs they might use the Living Forgotten Realms as a template for handling it. It's got all of these "My Realms" adventures that allow you to create your own adventure - or adapt another - so that might also help. And given that the current LFR has a complete minimum of paperwork, it shouldn't be so intrusive. (You need to write down the name of the adventure, how much gold and XP you got, and that's about it for each session. Compared to the sheaf of paperwork for Living Greyhawk, it's so approachable!)</p><p></p><p>Yes, it's not as good as having an ongoing campaign with one DM, but at least they'll be playing until they find someone who will be a regular DM. I don't think the characters will be totally LG legal, but it's effectively a home game rather than them participating with their characters anywhere, so it shouldn't be a hassle.</p><p></p><p>Any thoughts on the situation?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5143791, member: 3586"] A couple of months ago, I was running two D&D 4E campaigns and playing in a Star Wars Saga campaign. Each was fortnightly, with both D&D falling on the same week. Then I started playing in a Serenity RPG campaign. After a couple of sessions, due to the GM struggling, I offered my services as GM. The next session was one of the best I've ever run, so I thought "Yes, this is worth doing". Last Saturday, I saw a group of friends coming into my FLGS to play D&D, only their DM was unavailable. So, as I happened to have the D&D Encounters adventure with me, I ran them through the first three encounters of those. Call it a massive catch-up session if you like. :) Then I had my moment of madness: I said I'd DM them next week assuming their other totally unreliable DM didn't show. (They have two DMs. Both are unreliable). This gives me the coming weekend like this: Friday evening: D&D 4E, Greyhawk homebrew. Saturday evening: D&D 4E, ???? Sunday afternoon: D&D 4E, Demon Queen's Enclave Sunday evening: Serenity RPG, homebrew. What have I done???? Anyway, it leaves me with needing to come up with an adventure for the FLGS group on Saturday. I give thanks to those who have created adventures and made them available for the rest of us. I don't want to DM this group on a weekly basis - apart from anything else, it'll put a big hole in my Saturday boardgaming schedule - but I want to see that they're provided for. Given their situation, I'm thinking of running one of the Living Forgotten Realms adventures; in that way, if the group does end up with rotating DMs they might use the Living Forgotten Realms as a template for handling it. It's got all of these "My Realms" adventures that allow you to create your own adventure - or adapt another - so that might also help. And given that the current LFR has a complete minimum of paperwork, it shouldn't be so intrusive. (You need to write down the name of the adventure, how much gold and XP you got, and that's about it for each session. Compared to the sheaf of paperwork for Living Greyhawk, it's so approachable!) Yes, it's not as good as having an ongoing campaign with one DM, but at least they'll be playing until they find someone who will be a regular DM. I don't think the characters will be totally LG legal, but it's effectively a home game rather than them participating with their characters anywhere, so it shouldn't be a hassle. Any thoughts on the situation? Cheers! [/QUOTE]
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