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*Pathfinder & Starfinder
My monk--I want you to tear it up
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<blockquote data-quote="DreamChaser" data-source="post: 467283" data-attributes="member: 1190"><p>My theory behind this class:</p><p></p><p>1) they use no weapons or armor ever. The closest they can get would be enchanted gauntlets or bracers of armor. They could in theory learn to use armor but most of their abilities would cease to function. The philosophy of the monk distains the use of anything other than the body.</p><p></p><p>2) They are psionic but because of their extremely limited powers, they use their psionics almost exclusively for psionic feats.</p><p></p><p>3) They do gain more feats than a fighter. It is the only ability they gain other than their psionics. They can use no weapons or armor, cannot specialize, and don't gain as many hit points.</p><p></p><p>4) They have pretty good skills because they have to be able to achieve the skill prereqs for many of their feats.</p><p></p><p>My vision for a monk with these rules revolves around a style of fighting that relies upon their feats supplimented with psionics.</p><p></p><p></p><p>Things that I plan to change (when I get back to my computer to change them).</p><p>Their manifestor level (which has been changed above). This will be tied into the number of talents per day as well.</p><p></p><p>Saving throws: I might change this to only 2 good saves...probably reflex and will. Fort is important but not critical I think. I could go either way on this.</p><p></p><p>I will also be cutting down the number of PP. They will start with only 1 and will advance more slowly as well, probably maxing out at 75 or so.</p><p></p><p>Notice that they do not gain natural increases to their damage, armor class, or an accelerated number of attacks. They must use feats to gain any of these benefits. Thus, the large number of bonus feats.</p><p></p><p>thats all I can think of at the moment. Feedback would be much appreciated.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 467283, member: 1190"] My theory behind this class: 1) they use no weapons or armor ever. The closest they can get would be enchanted gauntlets or bracers of armor. They could in theory learn to use armor but most of their abilities would cease to function. The philosophy of the monk distains the use of anything other than the body. 2) They are psionic but because of their extremely limited powers, they use their psionics almost exclusively for psionic feats. 3) They do gain more feats than a fighter. It is the only ability they gain other than their psionics. They can use no weapons or armor, cannot specialize, and don't gain as many hit points. 4) They have pretty good skills because they have to be able to achieve the skill prereqs for many of their feats. My vision for a monk with these rules revolves around a style of fighting that relies upon their feats supplimented with psionics. Things that I plan to change (when I get back to my computer to change them). Their manifestor level (which has been changed above). This will be tied into the number of talents per day as well. Saving throws: I might change this to only 2 good saves...probably reflex and will. Fort is important but not critical I think. I could go either way on this. I will also be cutting down the number of PP. They will start with only 1 and will advance more slowly as well, probably maxing out at 75 or so. Notice that they do not gain natural increases to their damage, armor class, or an accelerated number of attacks. They must use feats to gain any of these benefits. Thus, the large number of bonus feats. thats all I can think of at the moment. Feedback would be much appreciated. DC [/QUOTE]
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My monk--I want you to tear it up
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