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General Tabletop Discussion
*Dungeons & Dragons
My most basic advice for DMs who want more interesting & dynamic combat
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<blockquote data-quote="el-remmen" data-source="post: 8536817" data-attributes="member: 11"><p>Since at least the days of 3E (and honestly I remember it being an issue for some back in 2E days, too), a common complaint/concern of Dungeon Masters running D&D is that their combats are too static and boring and/or too short (tho that latter complaint is one I have literally never dealt with personally). In light of how common that seems to be I have a <em>very basic piece of advice</em> for DMs who want more out of combat that comes in two parts:</p><ol> <li data-xf-list-type="ol">Don't be afraid of opportunity attacks. Have monsters make "risky" moves to do things the PCs don't want them to do. Esp. early on in the combat where they can take a hit or two.</li> <li data-xf-list-type="ol">Put the PCs in situations where they have to consider risking an opportunity attack to accomplish some thing mid-combat that they want to do.</li> </ol><p>That's it. There is a lot of other stuff I do (or try to do), but this is the basic idea from which very fun and tactical combats arise and that I then build upon.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8536817, member: 11"] Since at least the days of 3E (and honestly I remember it being an issue for some back in 2E days, too), a common complaint/concern of Dungeon Masters running D&D is that their combats are too static and boring and/or too short (tho that latter complaint is one I have literally never dealt with personally). In light of how common that seems to be I have a [I]very basic piece of advice[/I] for DMs who want more out of combat that comes in two parts: [LIST=1] [*]Don't be afraid of opportunity attacks. Have monsters make "risky" moves to do things the PCs don't want them to do. Esp. early on in the combat where they can take a hit or two. [*]Put the PCs in situations where they have to consider risking an opportunity attack to accomplish some thing mid-combat that they want to do. [/LIST] That's it. There is a lot of other stuff I do (or try to do), but this is the basic idea from which very fun and tactical combats arise and that I then build upon. [/QUOTE]
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My most basic advice for DMs who want more interesting & dynamic combat
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