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General Tabletop Discussion
*Dungeons & Dragons
My most basic advice for DMs who want more interesting & dynamic combat
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<blockquote data-quote="Stormonu" data-source="post: 8543847" data-attributes="member: 52734"><p>For the big two things for making more "exciting" combats, these would be mine:</p><p></p><p>1) <strong>Use/Add Terrain</strong>. Tables, chairs, chandeliers, shelves, hillocks - even a broken arrow laying about. You'll having boring fights if you have boring or non-existent terrain to interact with. Add some odd clutter (and say "Yes" when someone tries something unusual with it) and folks will be tempted to find some way to use it to their advantage - or the enemy's detriment.</p><p></p><p><strong>2) Try things.</strong> If, as a DM all you have the monsters do is swing for damage, then it's likely so will the players. Have the monster grab a PC and throttle or throw him rather than just hit with a sword. Let a monster take a chance to risk an OA to reposition where they can't be ganged up on. Have the monster knock someone down and then sit on their chest (or face...). Let the guys getting beat book it in different directions and force the PCs to choose who they hunt down (if at all). It many cases, it might not be the "most effective" action someone can do, but it will be the most interesting - and in those cases be ready to go beyond the rules and <em>make it worth the little bit of effort.</em></p></blockquote><p></p>
[QUOTE="Stormonu, post: 8543847, member: 52734"] For the big two things for making more "exciting" combats, these would be mine: 1) [B]Use/Add Terrain[/B]. Tables, chairs, chandeliers, shelves, hillocks - even a broken arrow laying about. You'll having boring fights if you have boring or non-existent terrain to interact with. Add some odd clutter (and say "Yes" when someone tries something unusual with it) and folks will be tempted to find some way to use it to their advantage - or the enemy's detriment. [B]2) Try things.[/B] If, as a DM all you have the monsters do is swing for damage, then it's likely so will the players. Have the monster grab a PC and throttle or throw him rather than just hit with a sword. Let a monster take a chance to risk an OA to reposition where they can't be ganged up on. Have the monster knock someone down and then sit on their chest (or face...). Let the guys getting beat book it in different directions and force the PCs to choose who they hunt down (if at all). It many cases, it might not be the "most effective" action someone can do, but it will be the most interesting - and in those cases be ready to go beyond the rules and [I]make it worth the little bit of effort.[/I] [/QUOTE]
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My most basic advice for DMs who want more interesting & dynamic combat
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