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General Tabletop Discussion
*Pathfinder & Starfinder
My mythic summoner's feat progression
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<blockquote data-quote="Wycen" data-source="post: 6180198" data-attributes="member: 13732"><p>The sandbox campaign I've been playing in for over a year is about to go Mythic. The DM likes the system and if we survive the next battle, literally, we'll ascend to our first mythic tier.</p><p></p><p>That's awesome! Can't hardly wait.</p><p></p><p>Except, looking toward the future, I'm not sure where to take my character. While I've usually been able to keep my summoner's eidolon effective in combat, the feats I've taken are eclectic. It is part of the campaign and what my summoner likes, exotic material and lost, forgotten, strange magic.</p><p></p><p>Feat progression as it stands at 10th level: (I know some will want to see the whole build) </p><p>1. Extra Evolution, Resilient Eidolon </p><p>3. Experimental Spellcaster </p><p>5. Extra Evolution </p><p>7. Leadership </p><p>9. Inscribe Rune</p><p></p><p>My philosphy has been "all eidolon, all the time" so I consider myself at a disadvantage when I have to summon monsters (thought I of course have Summon Eidolon as a spell).</p><p></p><p>As you can see, these limit my choices for mythic feats, since so many require prereqs I don't have. I've pretty much decided on Dual Path as my first Mythic feat, but I am not sure if Marshall or Archmage should be my "primary" path. The Archmage abilities are really nice, but with an eidolon and cohort I know I can get milage out of the Marshal path.</p><p></p><p>So, which way should I go for primary path, Archmage or Marshal? Or something else, since I've now read some of the guardian and trickster stuff and I really like some of them as well.</p><p></p><p>And what non-mythic feat should I be looking at for 11th level? 1 epic battle might tip me over the boundary, or 3 good battles.</p></blockquote><p></p>
[QUOTE="Wycen, post: 6180198, member: 13732"] The sandbox campaign I've been playing in for over a year is about to go Mythic. The DM likes the system and if we survive the next battle, literally, we'll ascend to our first mythic tier. That's awesome! Can't hardly wait. Except, looking toward the future, I'm not sure where to take my character. While I've usually been able to keep my summoner's eidolon effective in combat, the feats I've taken are eclectic. It is part of the campaign and what my summoner likes, exotic material and lost, forgotten, strange magic. Feat progression as it stands at 10th level: (I know some will want to see the whole build) 1. Extra Evolution, Resilient Eidolon 3. Experimental Spellcaster 5. Extra Evolution 7. Leadership 9. Inscribe Rune My philosphy has been "all eidolon, all the time" so I consider myself at a disadvantage when I have to summon monsters (thought I of course have Summon Eidolon as a spell). As you can see, these limit my choices for mythic feats, since so many require prereqs I don't have. I've pretty much decided on Dual Path as my first Mythic feat, but I am not sure if Marshall or Archmage should be my "primary" path. The Archmage abilities are really nice, but with an eidolon and cohort I know I can get milage out of the Marshal path. So, which way should I go for primary path, Archmage or Marshal? Or something else, since I've now read some of the guardian and trickster stuff and I really like some of them as well. And what non-mythic feat should I be looking at for 11th level? 1 epic battle might tip me over the boundary, or 3 good battles. [/QUOTE]
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