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"My name is Legion, for we are many" Kaiju Konversion #10
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<blockquote data-quote="demiurge1138" data-source="post: 963647" data-attributes="member: 7451"><p>Legion Commander</p><p>Colossal Aberration (Kaiju)</p><p>Hit Dice: 78d8+936 (1287 hp)</p><p>Initiative: +10</p><p>Speed: 40ft, burrow 40ft, fly 120ft (poor), climb 20ft</p><p>AC: 39 (-8 size, +2 Dex, +35 natural)</p><p>Base Attack/Grapple: +58/+97</p><p>Attacks: 2 claws +76 melee, gore +74 melee or 6 force whips +53 ranged touch</p><p>Damage: Claw 5d6+23 (15-20, x3), gore 4d8+11 (15-20, x3) or force whip 6d8 plus staggering (18-20, x3)</p><p>Face/Reach: 80ft/30ft</p><p>Special Attacks: Augmented criticals, electric arc, force whip, summon Legion, trample</p><p>Special Qualities: Cold resistance 50, darkvision 60ft, DR 20/epic, electricity immunity, fast healing 20, immune to mind-influencing effects, reality shield, SR 41</p><p>Saves: Fort +38, Ref +28, Will +42</p><p>Abilities: Str 56, Dex 15, Con 35, Int 7, Wis 12, Cha 30</p><p>Skills: Climb +31, Hide +16, Listen +30, Spot +30</p><p>Feats: Ability Focus (electric arc, force lash), Alertness, Blind-fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull’s Rush, Improved Critical (claw, gore) Improved Initiative, Improved Multiattack, Improved Trample, Mobility, Multiattack, Point Blank Shot, Power Attack, Precise Shot, Skill Focus (Hide), Spring Attack, Weapon Focus (claw, gore, force lash)</p><p>Epic Feats: Epic Weapon Focus (claw), Overwhelming Critical (claw), Superior Initiative</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, plus 10d10 Legion swarm</p><p>CR: 31</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p></p><p>The Legion commander is the organizer and leader of the Legion. Its purpose is to deal with any specialized defenses a planet might harbor, primarily other kaiju. </p><p></p><p>A Legion commander only vaguely resembles his lesser drone cousins. The commander stands about 250 feet tall. Its head is a wedge-shaped horn over small mandibles and glowing blue eyes. This snout can separate in two to create various energy effects. The head is mounted on a small neck into a wide shield shaped torso, with ten small legs twitching feebly. The torso connects to an insectile body with six legs and two fighting arms, like those of the Legion drone.</p><p></p><p>Combat</p><p>Legion commanders are vicious fighters. Their reality shields force opponents into confronting them in close combat, in which they excel. They harass smaller foes, such as military targets, with their electric arcs.</p><p></p><p>Electric Arc (Su): Once every 1d4 rounds, a commander may split its horn and fire a cone of electricity 200 feet long, 200 feet high and 200 feet wide at its end. It deals 20d6 of electricity damage (Reflex DC 63 for half)</p><p></p><p>Force Whip (Su): Three times per day, but no more than once every 1d4 rounds, a Legion commander may take a full-round action to create six long whips made of pure force and use them to attack. These function as ranged touch attacks with a maximum range of 500ft (no range increment). Each whip may be directed at separate targets, or the commander may use more than one on a single target. Each whip deals 6d8 points of force damage and the opponent must make a Fortitude save (DC 63 +2 for each whip beyond the first) or be staggered for 1d4 rounds. A staggered creature is only capable of taking partial actions (i.e., a victim could move or attack, but not both).</p><p></p><p>Reality Shield (Su): Three times per day, the Legion commander can warp space and time to deflect attacks. The commander gains a +8 deflection bonus to its AC for 20 rounds, and during this time all ranged attacks, including ranged touch attacks and breath weapons, have a 75% miss chance.</p><p></p><p>Summon Legion (Ex): Although not truly a part of the Legion hivemind, once per day a Legion commander can tap into the hivemind to summon every Legion drone within 50 miles to its position. This is not infallible, a massive source of crystal, glass or electricity has a 50% chance of distracting the drones, causing them to ignore the commander’s call.</p><p></p><p>Trample (Ex): A Legion commander can simply run over any creature of Gargantuan or smaller size. Merely by moving over the opponent(s), the commander deals to them 4d12+23 points of damage. Trampled opponents can make Reflex saves for half damage (DC 72).</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 963647, member: 7451"] Legion Commander Colossal Aberration (Kaiju) Hit Dice: 78d8+936 (1287 hp) Initiative: +10 Speed: 40ft, burrow 40ft, fly 120ft (poor), climb 20ft AC: 39 (-8 size, +2 Dex, +35 natural) Base Attack/Grapple: +58/+97 Attacks: 2 claws +76 melee, gore +74 melee or 6 force whips +53 ranged touch Damage: Claw 5d6+23 (15-20, x3), gore 4d8+11 (15-20, x3) or force whip 6d8 plus staggering (18-20, x3) Face/Reach: 80ft/30ft Special Attacks: Augmented criticals, electric arc, force whip, summon Legion, trample Special Qualities: Cold resistance 50, darkvision 60ft, DR 20/epic, electricity immunity, fast healing 20, immune to mind-influencing effects, reality shield, SR 41 Saves: Fort +38, Ref +28, Will +42 Abilities: Str 56, Dex 15, Con 35, Int 7, Wis 12, Cha 30 Skills: Climb +31, Hide +16, Listen +30, Spot +30 Feats: Ability Focus (electric arc, force lash), Alertness, Blind-fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull’s Rush, Improved Critical (claw, gore) Improved Initiative, Improved Multiattack, Improved Trample, Mobility, Multiattack, Point Blank Shot, Power Attack, Precise Shot, Skill Focus (Hide), Spring Attack, Weapon Focus (claw, gore, force lash) Epic Feats: Epic Weapon Focus (claw), Overwhelming Critical (claw), Superior Initiative Climate/Terrain: Any land and underground Organization: Solitary, plus 10d10 Legion swarm CR: 31 Treasure: None Alignment: Always neutral evil The Legion commander is the organizer and leader of the Legion. Its purpose is to deal with any specialized defenses a planet might harbor, primarily other kaiju. A Legion commander only vaguely resembles his lesser drone cousins. The commander stands about 250 feet tall. Its head is a wedge-shaped horn over small mandibles and glowing blue eyes. This snout can separate in two to create various energy effects. The head is mounted on a small neck into a wide shield shaped torso, with ten small legs twitching feebly. The torso connects to an insectile body with six legs and two fighting arms, like those of the Legion drone. Combat Legion commanders are vicious fighters. Their reality shields force opponents into confronting them in close combat, in which they excel. They harass smaller foes, such as military targets, with their electric arcs. Electric Arc (Su): Once every 1d4 rounds, a commander may split its horn and fire a cone of electricity 200 feet long, 200 feet high and 200 feet wide at its end. It deals 20d6 of electricity damage (Reflex DC 63 for half) Force Whip (Su): Three times per day, but no more than once every 1d4 rounds, a Legion commander may take a full-round action to create six long whips made of pure force and use them to attack. These function as ranged touch attacks with a maximum range of 500ft (no range increment). Each whip may be directed at separate targets, or the commander may use more than one on a single target. Each whip deals 6d8 points of force damage and the opponent must make a Fortitude save (DC 63 +2 for each whip beyond the first) or be staggered for 1d4 rounds. A staggered creature is only capable of taking partial actions (i.e., a victim could move or attack, but not both). Reality Shield (Su): Three times per day, the Legion commander can warp space and time to deflect attacks. The commander gains a +8 deflection bonus to its AC for 20 rounds, and during this time all ranged attacks, including ranged touch attacks and breath weapons, have a 75% miss chance. Summon Legion (Ex): Although not truly a part of the Legion hivemind, once per day a Legion commander can tap into the hivemind to summon every Legion drone within 50 miles to its position. This is not infallible, a massive source of crystal, glass or electricity has a 50% chance of distracting the drones, causing them to ignore the commander’s call. Trample (Ex): A Legion commander can simply run over any creature of Gargantuan or smaller size. Merely by moving over the opponent(s), the commander deals to them 4d12+23 points of damage. Trampled opponents can make Reflex saves for half damage (DC 72). Demiurge out. [/QUOTE]
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"My name is Legion, for we are many" Kaiju Konversion #10
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