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General Tabletop Discussion
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My nearly comprehensive critique of the August Packet
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<blockquote data-quote="howandwhy99" data-source="post: 6168080" data-attributes="member: 3192"><p>That's a good point. I would suggest Treasure Tables are campaign setting specific, but not entirely so. Equipment/Magic Items affect the difficulty of forays at a creature carrying some. Effectively rating the whole (monster, equipment, terrain, etc.) vs. the specific PC group means knowing how they match up with all items included. Forget the pocket Death Star and the challenge swings wildly away from what it should have been.</p><p></p><p>Personally, I think Treasure Tables are not the best way to assign treasure to monsters. That includes the random distribution ones in the DMG and last page of the MM. Just as Wandering Monster checks are now being based off of population density in an area (making that area more dangerous to explore) Treasure might best be based off of creature history.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6168080, member: 3192"] That's a good point. I would suggest Treasure Tables are campaign setting specific, but not entirely so. Equipment/Magic Items affect the difficulty of forays at a creature carrying some. Effectively rating the whole (monster, equipment, terrain, etc.) vs. the specific PC group means knowing how they match up with all items included. Forget the pocket Death Star and the challenge swings wildly away from what it should have been. Personally, I think Treasure Tables are not the best way to assign treasure to monsters. That includes the random distribution ones in the DMG and last page of the MM. Just as Wandering Monster checks are now being based off of population density in an area (making that area more dangerous to explore) Treasure might best be based off of creature history. [/QUOTE]
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Community
General Tabletop Discussion
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My nearly comprehensive critique of the August Packet
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