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D&D Older Editions, OSR, & D&D Variants
My Neverwinter Campaign. (WAS: 4e Any contradictions between FR guides and Neverwinter setting?)
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<blockquote data-quote="UnknownAtThisTime" data-source="post: 6702320" data-attributes="member: 94582"><p>As stated earlier I will be creating an arc for Herioc tier (plus a level or two if needed). I have minimal time to prepare, let alone the time required to get the group together to play.</p><p></p><p>First the caveat that I am still in the beginning stages of going through the source material. I have now read bits of Neverwinter Campaign Setting and will continue to do that over the next few days to further familiarize myself. I perused the FR Campaign and players guides for background but will probably not reference them much any more. </p><p></p><p>I skimmed the Shards adventure, and also have Gates of Neverdeath but have not looked at it yet. I am considering buying "Lost Crown as Well" but have not. My understanding is that Lost Crown does not have the best reputation, but that would not neccesarily scare me away.</p><p></p><p>Here is why, and what I am thinking:</p><ul> <li data-xf-list-type="ul">each of the players will have a Neverwinter Specific background (not sure which ones yet but definitely an Ill. Guardian Eladrin in the mix, looking for info about his past/homeland)</li> <li data-xf-list-type="ul">I have limited time so must rely somewhat on published work</li> <li data-xf-list-type="ul">I am going to limit the 'factions' to 4 or 5: Red Wizards, Neverembers guys, Sons of Al., Maybe some Dwarves, ?</li> <li data-xf-list-type="ul">On the other hand, As we move through the arc, I want to tailor adventures to characters' themes and motives if possible</li> <li data-xf-list-type="ul">I plan to use the Gates of NeverDeath as a start, quick and easy</li> <li data-xf-list-type="ul">They will then, probably, move on to a shortened version of Shards of Selune as they get familiar with the city</li> <li data-xf-list-type="ul">I then plan to use Lost Crown as the "fall back" adventure if nothing strikes the adventurers fancy right away</li> </ul><p></p><p>Will this framework allow them enough opportunity to go off and explore some other intrigue surrounding Neverwinter? I envision potentially characters wanting to find Gauntlgrym, Go after some Red Wizards, Take over Lordship of Neverwinter itself, etc. I just don't know what they will come up with and need a decent enough fall back plan if it takes a while for those interests to become apparent. </p><p></p><p>Hoping this ramble makes some sense.</p></blockquote><p></p>
[QUOTE="UnknownAtThisTime, post: 6702320, member: 94582"] As stated earlier I will be creating an arc for Herioc tier (plus a level or two if needed). I have minimal time to prepare, let alone the time required to get the group together to play. First the caveat that I am still in the beginning stages of going through the source material. I have now read bits of Neverwinter Campaign Setting and will continue to do that over the next few days to further familiarize myself. I perused the FR Campaign and players guides for background but will probably not reference them much any more. I skimmed the Shards adventure, and also have Gates of Neverdeath but have not looked at it yet. I am considering buying "Lost Crown as Well" but have not. My understanding is that Lost Crown does not have the best reputation, but that would not neccesarily scare me away. Here is why, and what I am thinking: [LIST] [*]each of the players will have a Neverwinter Specific background (not sure which ones yet but definitely an Ill. Guardian Eladrin in the mix, looking for info about his past/homeland) [*]I have limited time so must rely somewhat on published work [*]I am going to limit the 'factions' to 4 or 5: Red Wizards, Neverembers guys, Sons of Al., Maybe some Dwarves, ? [*]On the other hand, As we move through the arc, I want to tailor adventures to characters' themes and motives if possible [*]I plan to use the Gates of NeverDeath as a start, quick and easy [*]They will then, probably, move on to a shortened version of Shards of Selune as they get familiar with the city [*]I then plan to use Lost Crown as the "fall back" adventure if nothing strikes the adventurers fancy right away [/LIST] Will this framework allow them enough opportunity to go off and explore some other intrigue surrounding Neverwinter? I envision potentially characters wanting to find Gauntlgrym, Go after some Red Wizards, Take over Lordship of Neverwinter itself, etc. I just don't know what they will come up with and need a decent enough fall back plan if it takes a while for those interests to become apparent. Hoping this ramble makes some sense. [/QUOTE]
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My Neverwinter Campaign. (WAS: 4e Any contradictions between FR guides and Neverwinter setting?)
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