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My Neverwinter Campaign. (WAS: 4e Any contradictions between FR guides and Neverwinter setting?)
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<blockquote data-quote="UnknownAtThisTime" data-source="post: 6741510" data-attributes="member: 94582"><p>Hello interested parties. </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22362" target="_blank">MoutonRustique</a></u></strong></em></p><p><em><strong><u></u></strong></em><span style="color: #333333"><span style="font-family: 'Verdana'">@</span></span><em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87576" target="_blank">Scrivener of Doom</a></u></strong></em></p><p><em>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=463" target="_blank">S'mon</a></u></strong> </em></em></p><p></p><p></p><p></p><p>We commenced the campaign last week with what I call "Opening Credits", a couple hours long session intended to kick the campaign off and give me an idea of where they want to go. In general, I am using Neverdeath as the intro, and will be weaving a modified "Lost Crown" and "Shards of Selune" as the trunks for the adventure tree. Adding branches for what the players come up with. (Already mentioned, a search for Gauntlygrym, and obviously there are pirates on one of these earthmotes, where is Sharandar?, etc)</p><p></p><p>I am a fairly straightforward D&Der. I like my elves to be elves, and my dwarves to be dwarves. Medieval High Fantasy is the pinnacle for me. Serious fighting men and wizards battling serious dragons using swords and fireballs. </p><p></p><p>... so naturally the party has built themselves with good old standbyes such as .... A TinkererGnome (from April fools Dragon Mag) Sha'ir, A racoondog Hengeyokai Skald, and an Eladrin BladeDancer. He and his blades dance of course, they don't sing. So, you know, the normal serious stuff.</p><p></p><p>The opening session went mostly to form as the train left the Gates of Neverdeath railroad station.</p><p> </p><p>---------------------------------------------------------------------------------------------------------</p><p>As Spring announced it’s arrival -with waves cresting, gulls squawking, and harbor bells ringing in the back ground- (we rarely use sound effects but I used them to open the campaign) our heroes set off from the metropolis of Waterdeep aboard a quick ship to the devastated but rebuilding city of NeverWinter.</p><p></p><p>They were each individually approached by a half-elf adventurer named Seldra, and hired on to accompany her and her cargo – a small box which she kept with her at all times- on the 4 day journey to the docks of Neverwinter. The trip was uneventful, and the heroes shared a few minor details about themselves with one another to pass the time. In addition to the heroes, there was a team of a half dozen sailors, and an Eladrin Priestess of Selune named Jasmine on the vessel. (As they arrived in Neverwinter at Dusk, Jasmine mentioned off hand a shooting star.....)</p><p></p><p>As the ship docked in Neverwinter, several undead creatures rose up to attack. While the heroes were busy dispatching the zombies and skeletons, Seldra was taken down by a (poison) arrow shot by a hiding archer. The Skald immediately noticed a human form in a quick red flash of fabric appear next to Seldra, remove her box, then reappear on the dock to escape in to the city. As Seldra “came to”, with the timely assistance of a character’s healing potion, she implored the heroes to make chase. Three of the heroes decided to run through a crowded throng of people, but the Racoon, quick thinker that he is, and also having fur, a tail, and tiny little racoon hands, quickly changed form, scurried to the top of a nearby building, rolled a 20, and got a terrific glimpse of a bald headed man in tattered red robes heading toward “the graveyards”. He lept from building to building, following as best he could while directing traffic of the team below until the buildings gave way to ….</p><p></p><p>The Gates of NeverDeath Cemetery.</p><p></p><p>Once inside the decrepit cemetery, the gates slammed close, trapping the heroes among the headstones. Surrounded by Zombies and Gravehounds, the team interrupted the man in red as he clutched a Silver Crown above his head muttering some chants or incantations. Or a doo-wop. His attention soon turned and he joined the pitched battle, casting his necrotic aura about while the Zombies “crushed” and the Grave Hounds “gnashed”. Despite the TinkererGnome going quickly unconscious (three rounds out of the battle unfortunately) the brave team dispatched the last of the baddies just as Seldra arrived to break down the gate.</p><p></p><p>Barely giving the heroes a glance, she dropped a sack at their feet, picked the crown off the dead body of the Red Wizard, and took off in to the crowd that had amassed (a safe distance away mind you) at the Gates of NeverDeath.</p><p></p><p>End opening credits.</p><p></p><p>------------------------------------------------------------</p><p></p><p>The heroes are absolutely exhausted of their powers and some surges, due to back to back battles. Even still, it SOUNDS like they think they are going to chase Seldra down. The Eladrin wants to go temple shopping, and expressed a serious interests in following up Jasmine, so the Shards hook has been set. (The other two tears will fall momentarily). There is a Dwarf (Heir of Delzoun) who misguidedly thinks the crown might be his. As mentioned, the Pirates Stronghold Earth Mote is like candy for one of these guys. Good stuff so far.</p></blockquote><p></p>
[QUOTE="UnknownAtThisTime, post: 6741510, member: 94582"] Hello interested parties. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22362"]MoutonRustique[/URL] [/U][/B][/I][COLOR=#333333][FONT=Verdana]@[/FONT][/COLOR][I][B][U][URL="http://www.enworld.org/forum/member.php?u=87576"]Scrivener of Doom[/URL][/U][/B] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=463"]S'mon[/URL][/U][/B] [/I][/I] We commenced the campaign last week with what I call "Opening Credits", a couple hours long session intended to kick the campaign off and give me an idea of where they want to go. In general, I am using Neverdeath as the intro, and will be weaving a modified "Lost Crown" and "Shards of Selune" as the trunks for the adventure tree. Adding branches for what the players come up with. (Already mentioned, a search for Gauntlygrym, and obviously there are pirates on one of these earthmotes, where is Sharandar?, etc) I am a fairly straightforward D&Der. I like my elves to be elves, and my dwarves to be dwarves. Medieval High Fantasy is the pinnacle for me. Serious fighting men and wizards battling serious dragons using swords and fireballs. ... so naturally the party has built themselves with good old standbyes such as .... A TinkererGnome (from April fools Dragon Mag) Sha'ir, A racoondog Hengeyokai Skald, and an Eladrin BladeDancer. He and his blades dance of course, they don't sing. So, you know, the normal serious stuff. The opening session went mostly to form as the train left the Gates of Neverdeath railroad station. --------------------------------------------------------------------------------------------------------- As Spring announced it’s arrival -with waves cresting, gulls squawking, and harbor bells ringing in the back ground- (we rarely use sound effects but I used them to open the campaign) our heroes set off from the metropolis of Waterdeep aboard a quick ship to the devastated but rebuilding city of NeverWinter. They were each individually approached by a half-elf adventurer named Seldra, and hired on to accompany her and her cargo – a small box which she kept with her at all times- on the 4 day journey to the docks of Neverwinter. The trip was uneventful, and the heroes shared a few minor details about themselves with one another to pass the time. In addition to the heroes, there was a team of a half dozen sailors, and an Eladrin Priestess of Selune named Jasmine on the vessel. (As they arrived in Neverwinter at Dusk, Jasmine mentioned off hand a shooting star.....) As the ship docked in Neverwinter, several undead creatures rose up to attack. While the heroes were busy dispatching the zombies and skeletons, Seldra was taken down by a (poison) arrow shot by a hiding archer. The Skald immediately noticed a human form in a quick red flash of fabric appear next to Seldra, remove her box, then reappear on the dock to escape in to the city. As Seldra “came to”, with the timely assistance of a character’s healing potion, she implored the heroes to make chase. Three of the heroes decided to run through a crowded throng of people, but the Racoon, quick thinker that he is, and also having fur, a tail, and tiny little racoon hands, quickly changed form, scurried to the top of a nearby building, rolled a 20, and got a terrific glimpse of a bald headed man in tattered red robes heading toward “the graveyards”. He lept from building to building, following as best he could while directing traffic of the team below until the buildings gave way to …. The Gates of NeverDeath Cemetery. Once inside the decrepit cemetery, the gates slammed close, trapping the heroes among the headstones. Surrounded by Zombies and Gravehounds, the team interrupted the man in red as he clutched a Silver Crown above his head muttering some chants or incantations. Or a doo-wop. His attention soon turned and he joined the pitched battle, casting his necrotic aura about while the Zombies “crushed” and the Grave Hounds “gnashed”. Despite the TinkererGnome going quickly unconscious (three rounds out of the battle unfortunately) the brave team dispatched the last of the baddies just as Seldra arrived to break down the gate. Barely giving the heroes a glance, she dropped a sack at their feet, picked the crown off the dead body of the Red Wizard, and took off in to the crowd that had amassed (a safe distance away mind you) at the Gates of NeverDeath. End opening credits. ------------------------------------------------------------ The heroes are absolutely exhausted of their powers and some surges, due to back to back battles. Even still, it SOUNDS like they think they are going to chase Seldra down. The Eladrin wants to go temple shopping, and expressed a serious interests in following up Jasmine, so the Shards hook has been set. (The other two tears will fall momentarily). There is a Dwarf (Heir of Delzoun) who misguidedly thinks the crown might be his. As mentioned, the Pirates Stronghold Earth Mote is like candy for one of these guys. Good stuff so far. [/QUOTE]
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My Neverwinter Campaign. (WAS: 4e Any contradictions between FR guides and Neverwinter setting?)
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