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<blockquote data-quote="Pandamonium87" data-source="post: 6390709" data-attributes="member: 6775733"><p>Ok, here we are reporting another game session. We left the group in Earthwood after completing a ritual to end the magical effect who caused the lake coast in Sudrav to freeze. Looking for clues to understand the nature of the cult the faced, the group found a star-like rune behind the holy symbol of Auril weared by the priestess. Nobody knew the meaning of the rune so Aramil (thanks to his Sage bg) suggested looking for more information at the Heliogabalus library.</p><p></p><p>In the meanwhile they decided to come back at Sudrav and tell the major and the company of Dell the story of what happened. By the time they came back the ice at the port of Sudrav was completely melted and the fisherman were putting their boats in the water again to restart their activities. In order to celebrate the end of this unnatural cold they were invited at a public party organized in the main square of the city where they ate some fish and drank some good ale kindly offered by the city tavern.</p><p></p><p>While eating they discussed about what to do next: 3/4 of the party wanted to investigate about this star-like rune, so they decided to go to Heliogabalus after having completed the work on the Galena Mountains taken by Warryn the gnome. They organized their stuff and they left the city early on the next day morning travelling for three days towards the city of Valls, the main town of the barony of Arcata.</p><p></p><p>In my Realms (see the first post) this barony is in decline since the king Pavel Frostmantle decided to prefer the liberation of the Northern mines rather than focusing on the mines in the south. This led to a migration toward the Bloodstone pass and a lot of miners set their residence in Bloodstone or Ironspur to restart their mining activity. Today the town is just a shadow of what was in the past and the over-sized fort and watch tower are here to remember the inhabitants of Valls their good-days were their ruler (Duke William) didn't want to bend the knee to Gareth Dragonsbane with the historical quote "Duke William is king in his lands".</p><p></p><p>Perrin the halfling was her during his long journey from Luiren to Damara and guided the PCs through the town, suggesting them a good place to stay: a family run inn called "Berth Mill" much better (so he said) than the more advertised "The Old Man" inn right in the main street. Here Perrin met Berth again, a 40y old woman who run the inn and who is also his friend. Chatting with this very kind woman they tried to gain some informations about the mines, about the road from Valls to the Grooteg cave and, in general, about some rumors in the city. They discovered that the old abandoned tower out of the city is said to be haunted by the ghost of Duke William and that his image appears to those who approach the tower frightening them. During the next day they decided to explore the city and they kept gathering informations about the events in the city and what awaits them from here to the mines. After having heard some rumors of a flying and trained owl who is stealing little valuable item in the night and after having understood that the road from Valls to the Grooteg cave have suffered many landslides they were ready to leave Valls and to go towards the mines. However, before leaving the city, they decided they wanted to investigate about what's happening in the tower and they wanted to see the ghost of the old duke William.</p><p></p><p>In the morning they reached the tower and they started to look for tracks and clues about some people who could have been wandering around this location, while Perrin tried to open the old and rusted lock. After some tries and some brute-force operated by Grigor they managed to enter the tower just immediately after having heard the voice of the spectre. "Duke William is king in his lands. Leave the tower or die by my wrath". With a little chill they went on and started to explore the tower going up floor by floor. They discovered nothing but old stuff left by the city watch who used this tower many years ago.</p><p></p><p>In one of the floor, however, the ghost appeared to them trying to scary the party who tried to hit him, but without success. Aramil, however, became suspicious and decided to cast a Detect Magic spell to verify his hypothesis: the "ghost" was actually an illusion spell, so the group decided to reach the last floor to discover who is responsible for this "joke". Here they found a Tiefling sorceress hidden in a closet and his owl familiar who used the ghost story to keep out people from her hiding place. the Tiefling, whose name was Galuthien, trained his familiar to recover precious things like jewelry or coins and she was collecting a little treasure to leave the city with some extra gold. When the group discovered her she silently casted a Charm person (with the metamagic sorcerer stuff) on Grigor succeeding in winning his friendship, causing the party starting to argue about the guilt of Galuthien (they hadn't find the loot of the tiefling at that moment). Taking advantage of this confuse situation, Galuthien tried to escape from a window using a Feather Fall spell, but Aramil reached her with a Magic Missile spell accidentally killing her. This ended the effect on Grigor, but also shocked the rest of the party that now has to face the fact that they have killed a person who was at most guilty of some thievery.</p><p></p><p>I leave you with some pictures of the gaming session</p><p style="text-align: center"><strong>Valls</strong></p><p></p><p>[ATTACH]64183[/ATTACH]<p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Galuthien</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong>[ATTACH]64184[/ATTACH]</p></blockquote><p></p>
[QUOTE="Pandamonium87, post: 6390709, member: 6775733"] Ok, here we are reporting another game session. We left the group in Earthwood after completing a ritual to end the magical effect who caused the lake coast in Sudrav to freeze. Looking for clues to understand the nature of the cult the faced, the group found a star-like rune behind the holy symbol of Auril weared by the priestess. Nobody knew the meaning of the rune so Aramil (thanks to his Sage bg) suggested looking for more information at the Heliogabalus library. In the meanwhile they decided to come back at Sudrav and tell the major and the company of Dell the story of what happened. By the time they came back the ice at the port of Sudrav was completely melted and the fisherman were putting their boats in the water again to restart their activities. In order to celebrate the end of this unnatural cold they were invited at a public party organized in the main square of the city where they ate some fish and drank some good ale kindly offered by the city tavern. While eating they discussed about what to do next: 3/4 of the party wanted to investigate about this star-like rune, so they decided to go to Heliogabalus after having completed the work on the Galena Mountains taken by Warryn the gnome. They organized their stuff and they left the city early on the next day morning travelling for three days towards the city of Valls, the main town of the barony of Arcata. In my Realms (see the first post) this barony is in decline since the king Pavel Frostmantle decided to prefer the liberation of the Northern mines rather than focusing on the mines in the south. This led to a migration toward the Bloodstone pass and a lot of miners set their residence in Bloodstone or Ironspur to restart their mining activity. Today the town is just a shadow of what was in the past and the over-sized fort and watch tower are here to remember the inhabitants of Valls their good-days were their ruler (Duke William) didn't want to bend the knee to Gareth Dragonsbane with the historical quote "Duke William is king in his lands". Perrin the halfling was her during his long journey from Luiren to Damara and guided the PCs through the town, suggesting them a good place to stay: a family run inn called "Berth Mill" much better (so he said) than the more advertised "The Old Man" inn right in the main street. Here Perrin met Berth again, a 40y old woman who run the inn and who is also his friend. Chatting with this very kind woman they tried to gain some informations about the mines, about the road from Valls to the Grooteg cave and, in general, about some rumors in the city. They discovered that the old abandoned tower out of the city is said to be haunted by the ghost of Duke William and that his image appears to those who approach the tower frightening them. During the next day they decided to explore the city and they kept gathering informations about the events in the city and what awaits them from here to the mines. After having heard some rumors of a flying and trained owl who is stealing little valuable item in the night and after having understood that the road from Valls to the Grooteg cave have suffered many landslides they were ready to leave Valls and to go towards the mines. However, before leaving the city, they decided they wanted to investigate about what's happening in the tower and they wanted to see the ghost of the old duke William. In the morning they reached the tower and they started to look for tracks and clues about some people who could have been wandering around this location, while Perrin tried to open the old and rusted lock. After some tries and some brute-force operated by Grigor they managed to enter the tower just immediately after having heard the voice of the spectre. "Duke William is king in his lands. Leave the tower or die by my wrath". With a little chill they went on and started to explore the tower going up floor by floor. They discovered nothing but old stuff left by the city watch who used this tower many years ago. In one of the floor, however, the ghost appeared to them trying to scary the party who tried to hit him, but without success. Aramil, however, became suspicious and decided to cast a Detect Magic spell to verify his hypothesis: the "ghost" was actually an illusion spell, so the group decided to reach the last floor to discover who is responsible for this "joke". Here they found a Tiefling sorceress hidden in a closet and his owl familiar who used the ghost story to keep out people from her hiding place. the Tiefling, whose name was Galuthien, trained his familiar to recover precious things like jewelry or coins and she was collecting a little treasure to leave the city with some extra gold. When the group discovered her she silently casted a Charm person (with the metamagic sorcerer stuff) on Grigor succeeding in winning his friendship, causing the party starting to argue about the guilt of Galuthien (they hadn't find the loot of the tiefling at that moment). Taking advantage of this confuse situation, Galuthien tried to escape from a window using a Feather Fall spell, but Aramil reached her with a Magic Missile spell accidentally killing her. This ended the effect on Grigor, but also shocked the rest of the party that now has to face the fact that they have killed a person who was at most guilty of some thievery. I leave you with some pictures of the gaming session [CENTER][B]Valls[/B][/CENTER] [ATTACH=CONFIG]64183._xfImport[/ATTACH][CENTER][B] Galuthien [/B][ATTACH=CONFIG]64184._xfImport[/ATTACH][/CENTER] [/QUOTE]
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