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My New 5E Raise Dead Spell
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<blockquote data-quote="ren1999" data-source="post: 5936307" data-attributes="member: 85179"><p><strong>Please critique these other new Cleric Prayers and tell me if you think they are too powerful.</strong></p><p><strong></strong></p><p><strong>Heal Ally</strong></p><p>necromantic prayer/class lvl 1/minor at-will/ranged 6/12/You heal 1/4th your own or an ally's maximum hit points+1d8+wis mod. You can then chose to guard your patient at +2 that round, or attack an adjacent foe, or fire a ranged attack. During an extended rest, you mass heal the party. <strong></strong></p><p><strong></strong></p><p><strong>Cure Ally</strong></p><p>necromantic prayer/class lvl 2/minor encounter/ranged 6/12/class lvl 2/your wis vs curse, disease or poison DC/diagnose and neutralize 1 curse, disease or poison if you succeed/diagnose and cure it if you succeed by 2/cure and regenerate 1d8+wis mod hit points if you succeed by 4 or more/During an extended rest, mass cure the party. <strong></strong></p><p><strong></strong></p><p><strong>Restore Ally</strong></p><p>necromantic prayer/class lvl 3/minor encounter/ranged 6/12/You restore bones, organs limbs, speed, defenses and attacks removing blindness, deafness and paralysis. You also regenerate 1d8 hit points/During an extended rest, you mass restore your party.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5936307, member: 85179"] [B]Please critique these other new Cleric Prayers and tell me if you think they are too powerful. [/B] [B]Heal Ally[/B] necromantic prayer/class lvl 1/minor at-will/ranged 6/12/You heal 1/4th your own or an ally's maximum hit points+1d8+wis mod. You can then chose to guard your patient at +2 that round, or attack an adjacent foe, or fire a ranged attack. During an extended rest, you mass heal the party. [B] Cure Ally[/B] necromantic prayer/class lvl 2/minor encounter/ranged 6/12/class lvl 2/your wis vs curse, disease or poison DC/diagnose and neutralize 1 curse, disease or poison if you succeed/diagnose and cure it if you succeed by 2/cure and regenerate 1d8+wis mod hit points if you succeed by 4 or more/During an extended rest, mass cure the party. [B] Restore Ally[/B] necromantic prayer/class lvl 3/minor encounter/ranged 6/12/You restore bones, organs limbs, speed, defenses and attacks removing blindness, deafness and paralysis. You also regenerate 1d8 hit points/During an extended rest, you mass restore your party. [/QUOTE]
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My New 5E Raise Dead Spell
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