Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My new campaign World: Anexxia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dave G" data-source="post: 4055065" data-attributes="member: 17"><p>This is an idea I've been kicking around for a very long time, when I was asked to take over DMing for a group which was falling apart, I decided it was past time to blow the dust off and bring this place to life. Here's the campaign guide I gave to the players. I'd love to hear your thoughts:</p><p></p><p><strong>Welcome to Anexxia</strong></p><p><strong></strong></p><p><strong>Overview</strong></p><p></p><p>In ages past, the Masters gave the power of magic to the peoples of Anexxia through the form of a mysterious artifact known as the Crystal of Creation. 500 years ago, the dark god Kor attempted to steal the magical energy from the Crystal. In doing so he inadvertently became a conduit, releasing the magic in a torrent of uncontrollable energy into the land. The very land itself was shattered and changed by the blast. Mountains rising up to impassable heights, a blasted landscape, the chaos crater of Kor’s Folly and more changed the maps forever.</p><p></p><p>Magic, when held in check by the Crystal, was stable and wondrous, but it flooded the land and peoples of Anexxia with raw unshaped power. Innate ability to summon arcane and divine magic became increasingly more common. The magic changed the environment, through strange and sometimes deadly mutations in the plants, animals and peoples who live there. New ‘subspecies’ of people began to emerge; giving resurgence to old myths of elves and sylvan spirits in magic forests; dwarves and gnomes from tunnels in the hearts of the Broken Mountains; and the halflings were always there, weren’t they? Weren’t they? Not all the changes were welcome, for the monsters of legend and myth came back as well, and thus the Chaos Wars began.</p><p></p><p>There are parts of the land with no magic, and others where it is so saturated that even the most minor of trickeries can destroy a village. It is rarely completely safe to cast a spell or miracle, and those who can do it without fear are some of the most feared individuals of all. However, the magical emanations have been pushed back from most major population centers and the number of mutations has gradually tapered off from the efforts of several organizations of druids, clerics, wizards and sorcerers, most notably the Knights of Destiny and the Council of Mages.</p><p></p><p>Weather was also changed by the sudden influx of energy. Unpredictable maelstroms, fueled by magic and chaos, sweep across the land, seemingly at random, tearing down buildings and ravaging people … eventually these storms came to be known as Destiny Storms. Someone caught up in one who survives, is more likely to come out with an awakened sense of destiny or ambition, whether for good or for evil.</p></blockquote><p></p>
[QUOTE="Dave G, post: 4055065, member: 17"] This is an idea I've been kicking around for a very long time, when I was asked to take over DMing for a group which was falling apart, I decided it was past time to blow the dust off and bring this place to life. Here's the campaign guide I gave to the players. I'd love to hear your thoughts: [b]Welcome to Anexxia Overview[/b] In ages past, the Masters gave the power of magic to the peoples of Anexxia through the form of a mysterious artifact known as the Crystal of Creation. 500 years ago, the dark god Kor attempted to steal the magical energy from the Crystal. In doing so he inadvertently became a conduit, releasing the magic in a torrent of uncontrollable energy into the land. The very land itself was shattered and changed by the blast. Mountains rising up to impassable heights, a blasted landscape, the chaos crater of Kor’s Folly and more changed the maps forever. Magic, when held in check by the Crystal, was stable and wondrous, but it flooded the land and peoples of Anexxia with raw unshaped power. Innate ability to summon arcane and divine magic became increasingly more common. The magic changed the environment, through strange and sometimes deadly mutations in the plants, animals and peoples who live there. New ‘subspecies’ of people began to emerge; giving resurgence to old myths of elves and sylvan spirits in magic forests; dwarves and gnomes from tunnels in the hearts of the Broken Mountains; and the halflings were always there, weren’t they? Weren’t they? Not all the changes were welcome, for the monsters of legend and myth came back as well, and thus the Chaos Wars began. There are parts of the land with no magic, and others where it is so saturated that even the most minor of trickeries can destroy a village. It is rarely completely safe to cast a spell or miracle, and those who can do it without fear are some of the most feared individuals of all. However, the magical emanations have been pushed back from most major population centers and the number of mutations has gradually tapered off from the efforts of several organizations of druids, clerics, wizards and sorcerers, most notably the Knights of Destiny and the Council of Mages. Weather was also changed by the sudden influx of energy. Unpredictable maelstroms, fueled by magic and chaos, sweep across the land, seemingly at random, tearing down buildings and ravaging people … eventually these storms came to be known as Destiny Storms. Someone caught up in one who survives, is more likely to come out with an awakened sense of destiny or ambition, whether for good or for evil. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My new campaign World: Anexxia
Top