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My new campaign World: Anexxia
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<blockquote data-quote="Dave G" data-source="post: 4055080" data-attributes="member: 17"><p><strong>Mutation</strong></p><p></p><p>As has been previously mentioned, the humans who lived in Anexxia prior to Kor’s Folly have undergone many amazing changes and mutations since the cataclysm. While many are simply cosmetic changes such as skin color or the growth of scales or extra appendages, there are more extreme mutations found living in society. Some of them are functional and give the people strange abilities such as the ability to cling to walls and ceilings, or gills which allow them to breathe underwater. Many of the more mutated folks also have drawbacks that have made them change how they live in the world. </p><p></p><p>Perhaps even more noteworthy is the fact that mutations seem often to be passed to one’s offspring. These family lines have, in the generations since the magic flooded the land, started sorting themselves out into several sub-races of humans, sometimes called demihumans. While the legends and fairy tales of the ancient past told stories of elves, dwarves, gnomes, and halflings… no one seriously believed they ever existed. Now with so many people being changed in the land it seemed like they were coming out of the ground. </p><p></p><p>In addition, many of those who changed so drastically from what used to be considered a “normal human,” found themselves drawn together and new communities of the races began to crop up. The Forest of Miracles is the homeland of several varieties of elves, along with creatures that have come to be called fairies, sprites, and pixies. The Broken Mountains and hills to the north seemed to be a gathering place of those who called themselves dwarves and gnomes, and they laid down roots that stretch deep into the earth, in fact there are places there no outsider is allowed to enter. The halflings seem to be nomadic but have settled on the eastern edge of the civilized lands in a place known simply as the Shire.</p><p></p><p>Even after the sub-races began to gather together, mutations still hit them as well as the humans, no one seemed to be entirely immune. Those who seemed to resist the mutation became insular and kept to themselves, often moving off to form enclaves of other so-called Purebloods, and for some reason holding themselves as superior to those whom mutations had affected. This bigotry is frowned upon heavily by the religions and governments of the civilized peoples, and as such they end up just as ostracized from the outside as they intended to become from within.</p><p></p><p>That the nature of mutations followed the schematic laid down in legend, folklore and literature to become these mythic and fantastical creatures has been the subject of much debate, leaving some scholars to speculate that the paradigm of ones mutations is shaped somehow by the collective mind. Some simply speculated that the races had existed in history, but the flood of magic just encouraged those traits to reemerge. These debates became rather quickly abandoned as the other creatures began to surface in sub-races all their own. </p><p></p><p><strong>Monsters</strong></p><p>The largest sub-races to emerge as monstrous humanoids became quickly dubbed goblinkind. They were twisted creatures, many with an evil demeanor who meant only ill-will to the civilized lands. In their time on Anexxia they have branched into many off-shoots such as orcs, goblins, and hobgoblins. In addition whole races of ogres and giants emerged, and it’s been two centuries since the first dragon was seen, and people still look to the skies nervously when they mention it. Chaos had its way with these creatures, some of them make no sense in an ecological standpoint, and thankfully most of them have been dealt with before they find a way to survive and breed. Unfortunately goblinkind breeds fast, and when they gather together an army with a semi-intelligent leader, the threat they pose to Anexxia is a severe one indeed.</p><p></p><p>In some places it seems the veil between the planes themselves have worn thin, as demons, devils and creatures known as elementals have become more common. It is unknown if some vile magical power is summoning them, or if they are the spawn of pure chaos itself. Fortunately not all of the extraplanar creatures that rarely appear in the land are evil, and the good ones quickly find themselves with long-time adversaries ready to oppose their every move. </p><p></p><p>What may be worse yet, is the effect that mutations are having on the sub-races of monsters. When they emerge from a chaos storm with chitinous skin, they are tougher to kill, and the more twisted they become from their subspecies, the worse they get in demeanor. The idiots might live longer because they’ve got bigger muscles, but the smart half-orc who gains telepathy or the power of suggestion can build an army the likes of which people have never seen. </p><p></p><p>Madmen and monsters, dark shamans and evil geniuses lead their shock troops out undercover of the Destiny storms, to pillage the people and places already stricken by the storm. They become so mutated themselves, already legends of a few evil foes who can bestow mutations on their followers have come to light. The tales say their armies are on the move.</p><p></p><p>Quite frankly, the Chaos breeds so many stupid kobolds and shambling zombies to muck up their plans, and the heroes, have become proactive in stopping organized monster armies. Rumors of them having gone to ground in new caves uncovered in a recent earthquake have some officials concerned. Monsters with a stable base are much harder to wipe out.</p></blockquote><p></p>
[QUOTE="Dave G, post: 4055080, member: 17"] [B]Mutation[/B] As has been previously mentioned, the humans who lived in Anexxia prior to Kor’s Folly have undergone many amazing changes and mutations since the cataclysm. While many are simply cosmetic changes such as skin color or the growth of scales or extra appendages, there are more extreme mutations found living in society. Some of them are functional and give the people strange abilities such as the ability to cling to walls and ceilings, or gills which allow them to breathe underwater. Many of the more mutated folks also have drawbacks that have made them change how they live in the world. Perhaps even more noteworthy is the fact that mutations seem often to be passed to one’s offspring. These family lines have, in the generations since the magic flooded the land, started sorting themselves out into several sub-races of humans, sometimes called demihumans. While the legends and fairy tales of the ancient past told stories of elves, dwarves, gnomes, and halflings… no one seriously believed they ever existed. Now with so many people being changed in the land it seemed like they were coming out of the ground. In addition, many of those who changed so drastically from what used to be considered a “normal human,” found themselves drawn together and new communities of the races began to crop up. The Forest of Miracles is the homeland of several varieties of elves, along with creatures that have come to be called fairies, sprites, and pixies. The Broken Mountains and hills to the north seemed to be a gathering place of those who called themselves dwarves and gnomes, and they laid down roots that stretch deep into the earth, in fact there are places there no outsider is allowed to enter. The halflings seem to be nomadic but have settled on the eastern edge of the civilized lands in a place known simply as the Shire. Even after the sub-races began to gather together, mutations still hit them as well as the humans, no one seemed to be entirely immune. Those who seemed to resist the mutation became insular and kept to themselves, often moving off to form enclaves of other so-called Purebloods, and for some reason holding themselves as superior to those whom mutations had affected. This bigotry is frowned upon heavily by the religions and governments of the civilized peoples, and as such they end up just as ostracized from the outside as they intended to become from within. That the nature of mutations followed the schematic laid down in legend, folklore and literature to become these mythic and fantastical creatures has been the subject of much debate, leaving some scholars to speculate that the paradigm of ones mutations is shaped somehow by the collective mind. Some simply speculated that the races had existed in history, but the flood of magic just encouraged those traits to reemerge. These debates became rather quickly abandoned as the other creatures began to surface in sub-races all their own. [B]Monsters[/B] The largest sub-races to emerge as monstrous humanoids became quickly dubbed goblinkind. They were twisted creatures, many with an evil demeanor who meant only ill-will to the civilized lands. In their time on Anexxia they have branched into many off-shoots such as orcs, goblins, and hobgoblins. In addition whole races of ogres and giants emerged, and it’s been two centuries since the first dragon was seen, and people still look to the skies nervously when they mention it. Chaos had its way with these creatures, some of them make no sense in an ecological standpoint, and thankfully most of them have been dealt with before they find a way to survive and breed. Unfortunately goblinkind breeds fast, and when they gather together an army with a semi-intelligent leader, the threat they pose to Anexxia is a severe one indeed. In some places it seems the veil between the planes themselves have worn thin, as demons, devils and creatures known as elementals have become more common. It is unknown if some vile magical power is summoning them, or if they are the spawn of pure chaos itself. Fortunately not all of the extraplanar creatures that rarely appear in the land are evil, and the good ones quickly find themselves with long-time adversaries ready to oppose their every move. What may be worse yet, is the effect that mutations are having on the sub-races of monsters. When they emerge from a chaos storm with chitinous skin, they are tougher to kill, and the more twisted they become from their subspecies, the worse they get in demeanor. The idiots might live longer because they’ve got bigger muscles, but the smart half-orc who gains telepathy or the power of suggestion can build an army the likes of which people have never seen. Madmen and monsters, dark shamans and evil geniuses lead their shock troops out undercover of the Destiny storms, to pillage the people and places already stricken by the storm. They become so mutated themselves, already legends of a few evil foes who can bestow mutations on their followers have come to light. The tales say their armies are on the move. Quite frankly, the Chaos breeds so many stupid kobolds and shambling zombies to muck up their plans, and the heroes, have become proactive in stopping organized monster armies. Rumors of them having gone to ground in new caves uncovered in a recent earthquake have some officials concerned. Monsters with a stable base are much harder to wipe out. [/QUOTE]
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