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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My new character: Master of Chains
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<blockquote data-quote="Sarcoth" data-source="post: 608041" data-attributes="member: 9687"><p>My group had a massive death toll and I was the only one to survive. I decided to roll up a new character along with everyone else anyhow. The DM is letting us all make new character's at level 6 and we are using a 34 point system.</p><p></p><p>I'd like your thoughts on the character as well as any additional recommendations.</p><p></p><p>Abilities Scores are:</p><p>Str = 15</p><p>Dex = 16</p><p>Con = 14</p><p>Int = 13</p><p>Wis = 12</p><p>Cha = 9</p><p></p><p>Level 1 = Rogue. I did this so I could gain a bunch of Rogue skills and backstab.</p><p>Level 2 thru 5 = Fighter. Here I gained all the feats I needed so I could make a Master of Chains for level 6. At level 4 I put one point into Str bringing it to 16.</p><p>Level 6 = Master of Chains and for the level 6 feat I took Combat Reflexes.</p><p></p><p>Since my weapon of choice will be the Spike Chain, I can hit anything up to 10 feet away. Also, it is easier for me to get AOO's in combat with this weapon, so I took the Combat Reflexes feat.</p><p></p><p>Since we are starting off at level 6, the DM allows us to pick up to 13,000 gp worth of items (including magic items). I would like to hear suggestions of what items to pick for this character. This guys Will save is only a 2. I mainly am worried about spells like Hold and Sleep because Hold is what killed my group last time. Are there any magic items out there to give a resistance to Hold or Sleep or both?</p><p></p><p>Any advice would be appreciated.</p><p></p><p>Thanks,</p><p>Sarcoth</p></blockquote><p></p>
[QUOTE="Sarcoth, post: 608041, member: 9687"] My group had a massive death toll and I was the only one to survive. I decided to roll up a new character along with everyone else anyhow. The DM is letting us all make new character's at level 6 and we are using a 34 point system. I'd like your thoughts on the character as well as any additional recommendations. Abilities Scores are: Str = 15 Dex = 16 Con = 14 Int = 13 Wis = 12 Cha = 9 Level 1 = Rogue. I did this so I could gain a bunch of Rogue skills and backstab. Level 2 thru 5 = Fighter. Here I gained all the feats I needed so I could make a Master of Chains for level 6. At level 4 I put one point into Str bringing it to 16. Level 6 = Master of Chains and for the level 6 feat I took Combat Reflexes. Since my weapon of choice will be the Spike Chain, I can hit anything up to 10 feet away. Also, it is easier for me to get AOO's in combat with this weapon, so I took the Combat Reflexes feat. Since we are starting off at level 6, the DM allows us to pick up to 13,000 gp worth of items (including magic items). I would like to hear suggestions of what items to pick for this character. This guys Will save is only a 2. I mainly am worried about spells like Hold and Sleep because Hold is what killed my group last time. Are there any magic items out there to give a resistance to Hold or Sleep or both? Any advice would be appreciated. Thanks, Sarcoth [/QUOTE]
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My new character: Master of Chains
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