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My new DIY portable digital tabletop roleplaying map!
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<blockquote data-quote="seanpecor" data-source="post: 4987338" data-attributes="member: 86145"><p>The big box actually just seems to "disappear" when you're using it. It's far less substantial in person than in the photos, for some reason. The top is high enough to not block your view of the other folks, plus the legs are only 3/4" in diameter, you hardly notice them. Once I'm sure I'm done fiddling with the design, I'll spray paint it a flat black, and it will be even less obtrusive. </p><p></p><p>The limitation I've found with reverse projection as you describe is it looks pretty washed out, unless I'm missing something. Projecting straight onto a surface from above creates a gorgeous and vibrant map. I actually like the shadows. In person it adds a sort of reality to the minis because they're casting little shadows on the map <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I definitely think large props set down on the surface would cast too much shadow though, so in that scenario reverse projection is definitely superior. </p><p></p><p>Sean</p></blockquote><p></p>
[QUOTE="seanpecor, post: 4987338, member: 86145"] The big box actually just seems to "disappear" when you're using it. It's far less substantial in person than in the photos, for some reason. The top is high enough to not block your view of the other folks, plus the legs are only 3/4" in diameter, you hardly notice them. Once I'm sure I'm done fiddling with the design, I'll spray paint it a flat black, and it will be even less obtrusive. The limitation I've found with reverse projection as you describe is it looks pretty washed out, unless I'm missing something. Projecting straight onto a surface from above creates a gorgeous and vibrant map. I actually like the shadows. In person it adds a sort of reality to the minis because they're casting little shadows on the map :) I definitely think large props set down on the surface would cast too much shadow though, so in that scenario reverse projection is definitely superior. Sean [/QUOTE]
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