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General Tabletop Discussion
*Pathfinder & Starfinder
My new first level adventure: Who, What, When, Wererat?
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<blockquote data-quote="fissionessence" data-source="post: 4706913" data-attributes="member: 63357"><p>Yeah that was a lot of good advice. I like the silvered weapons as rewards for a skill challenge. Another idea is that there could have been a group of adventurers or militia before who came after the wererats, so they had silvered weapons. However, they were defeated at different parts of the mines. As the players overcome encounters, they find more of these weapons that are scattered around. Perhaps one encounter begins with the weapon visible across the room, and the player whose weapon type it matches might be enticed to get to the other side of the room [past the wererats] in order to get the upgraded weapon.</p><p></p><p>As for the drow warlock, I'd probably be tempted to give him <em>eyebite</em> as his at-will power to push the drow deceptive thing, and maybe give him the poisonish power that gets bonuses from combat advantage. It's from the dark pact, in the Forgotten Realms Player's Guide. You could even give the drow 'multiclass' as a rogue for more combat advantage abilities (like sneak attack) to maximize his dark cloud.</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4706913, member: 63357"] Yeah that was a lot of good advice. I like the silvered weapons as rewards for a skill challenge. Another idea is that there could have been a group of adventurers or militia before who came after the wererats, so they had silvered weapons. However, they were defeated at different parts of the mines. As the players overcome encounters, they find more of these weapons that are scattered around. Perhaps one encounter begins with the weapon visible across the room, and the player whose weapon type it matches might be enticed to get to the other side of the room [past the wererats] in order to get the upgraded weapon. As for the drow warlock, I'd probably be tempted to give him [I]eyebite[/I] as his at-will power to push the drow deceptive thing, and maybe give him the poisonish power that gets bonuses from combat advantage. It's from the dark pact, in the Forgotten Realms Player's Guide. You could even give the drow 'multiclass' as a rogue for more combat advantage abilities (like sneak attack) to maximize his dark cloud. ~ [/QUOTE]
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My new first level adventure: Who, What, When, Wererat?
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