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My "new" idea for dealing with alignment
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<blockquote data-quote="The Emperor" data-source="post: 415056" data-attributes="member: 8142"><p>I am not familiar with Chaosium's Allegiance system but I recently developed a method that I just started using in my game. I got most of the idea from a friend of mine (The Seer) and adjusted/fleshed it out a bit to suit my style of Dming. The players start out with an alignment that they choose (this assigns a begining value - you'll see below). From that point on their actions determine what their real alignment is regardless of what they have written on their sheet. Then I track the player actions for what I call Law Vs Chaos and Good Vs Evil points. If the character performs a lawful act I assign 1 law vs chaos point. If they perform a chaotic act I subtract a Law vs Chaos point. Neutral acts do not effect the running total either way. I do the same thing for Good vs evil points. Good acts = +1, Evil acts = -1 and neutral acts = 0. The two running totals determine their alignment. Here’s the values I have been using: Law vs Chaos: Below –5 is Chaotic. –5 through 5 is Neutral. Greater than +5 is Lawful. Good vs Evil: Any number below –5 is evil. Values between –5 and 5 are neutral. +5 or greater is Good. </p><p>Some examples:</p><p>7/2 (Law vs Chaos Value/Good vs Evil Value) = Lawful Neutral</p><p>7/8 = Lawful Good.</p><p>-8/10 = Chaotic Good</p><p></p><p>It’s fairly easy to track. I only mark points for actions that stand out one way or the other which usually works out to a few points per session.</p></blockquote><p></p>
[QUOTE="The Emperor, post: 415056, member: 8142"] I am not familiar with Chaosium's Allegiance system but I recently developed a method that I just started using in my game. I got most of the idea from a friend of mine (The Seer) and adjusted/fleshed it out a bit to suit my style of Dming. The players start out with an alignment that they choose (this assigns a begining value - you'll see below). From that point on their actions determine what their real alignment is regardless of what they have written on their sheet. Then I track the player actions for what I call Law Vs Chaos and Good Vs Evil points. If the character performs a lawful act I assign 1 law vs chaos point. If they perform a chaotic act I subtract a Law vs Chaos point. Neutral acts do not effect the running total either way. I do the same thing for Good vs evil points. Good acts = +1, Evil acts = -1 and neutral acts = 0. The two running totals determine their alignment. Here’s the values I have been using: Law vs Chaos: Below –5 is Chaotic. –5 through 5 is Neutral. Greater than +5 is Lawful. Good vs Evil: Any number below –5 is evil. Values between –5 and 5 are neutral. +5 or greater is Good. Some examples: 7/2 (Law vs Chaos Value/Good vs Evil Value) = Lawful Neutral 7/8 = Lawful Good. -8/10 = Chaotic Good It’s fairly easy to track. I only mark points for actions that stand out one way or the other which usually works out to a few points per session. [/QUOTE]
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