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My new LOW MAGIC game idea!!!
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<blockquote data-quote="Conaill" data-source="post: 183895" data-attributes="member: 1264"><p>For rapid healing, you could use the "Apothecary's Salve" from the Alchemy&Herbalists online preview. One application takes a full round to apply, and converts 1d4 hitpoints into subdual damage (which is then recovered at a rate of one hp per level per hour). </p><p></p><p>Maybe restrict the number of uses per day or per wound. It would also be reasonable to let a Heal check restore a few hitpoints. Maybe a Heal check DC18, taking 1/2 hour, could restore 1d4 hitpoints (but only once per set of wounds).</p><p></p><p>Nice ideas. I for one would enjoy playing in a campaign like that. </p><p></p><p>Watch out for your economics though! 30,000gp on the entire continent? So there will be no inns, because nobody can afford them. No longbows (75 gp!). Leather armor would be a luxury. Chain is virtually nonexistant. And effective poisons would be right out (1000 gp and up).</p></blockquote><p></p>
[QUOTE="Conaill, post: 183895, member: 1264"] For rapid healing, you could use the "Apothecary's Salve" from the Alchemy&Herbalists online preview. One application takes a full round to apply, and converts 1d4 hitpoints into subdual damage (which is then recovered at a rate of one hp per level per hour). Maybe restrict the number of uses per day or per wound. It would also be reasonable to let a Heal check restore a few hitpoints. Maybe a Heal check DC18, taking 1/2 hour, could restore 1d4 hitpoints (but only once per set of wounds). Nice ideas. I for one would enjoy playing in a campaign like that. Watch out for your economics though! 30,000gp on the entire continent? So there will be no inns, because nobody can afford them. No longbows (75 gp!). Leather armor would be a luxury. Chain is virtually nonexistant. And effective poisons would be right out (1000 gp and up). [/QUOTE]
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My new LOW MAGIC game idea!!!
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