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My new LOW MAGIC game idea!!!
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 183964" data-attributes="member: 546"><p><strong>More ideas</strong></p><p></p><p>Thanks for the responses! I'm still trying to figure out if I should just use a straight CON = HP (no advancement), or HP = 6 at 1st level + 1d6 + Con mod per additional level (the CofC version), or something else like VP/WP, or HP spread out over a chart of the body with boxes you can check off (subdual) or fill in (wound) damage. When you run out of boxes that part of the body is rendered useless (subdual) or destroyed (wound)... this last system was used in Top Secret/S.I. (TSR, 1987).</p><p></p><p>Here are the occupation templates I'm working on for players to choose from:</p><p></p><p>Occupation Templates:</p><p>Each template gives the ten core skills</p><p>for each occupation and allows room for</p><p>minor customization by leaving two core</p><p>skill slots empty, to be filled with skills of</p><p>the player’s choice. The freeman is the</p><p>only exception, which allows for four</p><p>customizable skills. Remember that most</p><p>characters not of the clergy or nobility</p><p>are illiterate and do not possess the</p><p>Script skill.</p><p></p><p>Clergy</p><p>Concentration</p><p>Diplomacy</p><p>Knowledge: Religion</p><p>Knowledge (any one)</p><p>Listen</p><p>Script (native)</p><p>Script (other language)</p><p>Sense Motive</p><p>Speak Other Language</p><p>Spot</p><p>+ two skills of player’s choice</p><p></p><p>Criminal (Bandit)</p><p>Appraise</p><p>Bluff</p><p>Gather Information</p><p>Hide</p><p>Knowledge: Underworld</p><p>Move Silently</p><p>Open Lock</p><p>Pick Pockets</p><p>Profession: Gambler</p><p>Wilderness Lore</p><p>+ two skills of player’s choice</p><p></p><p>Freeman</p><p>Craft or Profession (any one)</p><p>Craft or Profession (any one)</p><p>Knowledge Folklore</p><p>Knowledge (any one)</p><p>Knowledge (any one)</p><p>Listen</p><p>Spot</p><p>Wilderness Lore</p><p>+ four skills of player’s choice</p><p></p><p>Mercenary</p><p>Climb</p><p>Hide</p><p>Jump</p><p>Knowledge: Mercenary</p><p>Knowledge: Military</p><p>Listen</p><p>Move Silently</p><p>Spot</p><p>Use Rope</p><p>Wilderness Lore</p><p>+ two skills of player’s choice</p><p></p><p>Merchant (Guilder)</p><p>Appraise</p><p>Bluff</p><p>Craft (any one)</p><p>Diplomacy</p><p>Gather Information</p><p>Knowledge: Trade</p><p>Knowledge (any one)</p><p>Listen</p><p>Profession (any one)</p><p>Spot</p><p>+ two skills of player’s choice</p><p></p><p>Noble (Knight)</p><p>Diplomacy</p><p>Gather Information</p><p>Knowledge: Administration</p><p>Knowledge: Heraldry</p><p>Knowledge: History</p><p>Knowledge: Law</p><p>Knowledge: Military</p><p>Knowledge: Trade</p><p>Ride</p><p>Script (native)</p><p>+ two skills of player’s choice</p><p></p><p>Serf, Male (Cottar, Villein)</p><p>Craft (any one)</p><p>Handle Animal</p><p>Heal (First Aid)</p><p>Knowledge: Folklore</p><p>Knowledge: Military</p><p>Knowledge: Weather Sense</p><p>Listen</p><p>Profession: Farmer</p><p>Spot</p><p>Wilderness Lore</p><p>+ two skills of player’s choice</p><p></p><p>Serf, Female</p><p>Craft: Cooking</p><p>Craft: Textilecraft</p><p>Heal (First Aid)</p><p>Knowledge: Folklore</p><p>Listen</p><p>Nursemaid</p><p>Profession: Farmer</p><p>Salting</p><p>Spot</p><p>Wilderness Lore</p><p>+ two skills of player’s choice</p><p></p><p>Slave</p><p>Craft (any one)</p><p>Craft (any one)</p><p>Craft (any one)</p><p>Diplomacy</p><p>Hide</p><p>Listen</p><p>Move Silently</p><p>Profession: Servant</p><p>Sense Motive</p><p>Spot</p><p>+ two skills of player’s choice</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 183964, member: 546"] [b]More ideas[/b] Thanks for the responses! I'm still trying to figure out if I should just use a straight CON = HP (no advancement), or HP = 6 at 1st level + 1d6 + Con mod per additional level (the CofC version), or something else like VP/WP, or HP spread out over a chart of the body with boxes you can check off (subdual) or fill in (wound) damage. When you run out of boxes that part of the body is rendered useless (subdual) or destroyed (wound)... this last system was used in Top Secret/S.I. (TSR, 1987). Here are the occupation templates I'm working on for players to choose from: Occupation Templates: Each template gives the ten core skills for each occupation and allows room for minor customization by leaving two core skill slots empty, to be filled with skills of the player’s choice. The freeman is the only exception, which allows for four customizable skills. Remember that most characters not of the clergy or nobility are illiterate and do not possess the Script skill. Clergy Concentration Diplomacy Knowledge: Religion Knowledge (any one) Listen Script (native) Script (other language) Sense Motive Speak Other Language Spot + two skills of player’s choice Criminal (Bandit) Appraise Bluff Gather Information Hide Knowledge: Underworld Move Silently Open Lock Pick Pockets Profession: Gambler Wilderness Lore + two skills of player’s choice Freeman Craft or Profession (any one) Craft or Profession (any one) Knowledge Folklore Knowledge (any one) Knowledge (any one) Listen Spot Wilderness Lore + four skills of player’s choice Mercenary Climb Hide Jump Knowledge: Mercenary Knowledge: Military Listen Move Silently Spot Use Rope Wilderness Lore + two skills of player’s choice Merchant (Guilder) Appraise Bluff Craft (any one) Diplomacy Gather Information Knowledge: Trade Knowledge (any one) Listen Profession (any one) Spot + two skills of player’s choice Noble (Knight) Diplomacy Gather Information Knowledge: Administration Knowledge: Heraldry Knowledge: History Knowledge: Law Knowledge: Military Knowledge: Trade Ride Script (native) + two skills of player’s choice Serf, Male (Cottar, Villein) Craft (any one) Handle Animal Heal (First Aid) Knowledge: Folklore Knowledge: Military Knowledge: Weather Sense Listen Profession: Farmer Spot Wilderness Lore + two skills of player’s choice Serf, Female Craft: Cooking Craft: Textilecraft Heal (First Aid) Knowledge: Folklore Listen Nursemaid Profession: Farmer Salting Spot Wilderness Lore + two skills of player’s choice Slave Craft (any one) Craft (any one) Craft (any one) Diplomacy Hide Listen Move Silently Profession: Servant Sense Motive Spot + two skills of player’s choice [/QUOTE]
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